# /client/docs Client-specific documentation. Scoped to the Godot project. Put here: - Scene tree / autoload structure - Input model — menu vs free-text boundary, which must be visible (§15) - Combat wiring — deterministic damage, per-encounter seeding (§10) - Canon log data structure and fact-harvesting (§11) - HTTP client + fallback-degradation handling (§13) Cross-cutting design (anything touching both client and api) goes in the root [`/docs`](../../docs), not here.