# /content/world — static, ID-referenced content The shared world. Authored once, identical every playthrough. Everything here carries a stable string **id** that origins and the canon log reference. Never seed initial *state* here — that is an origin's job (`/content/origins`). ``` /locations Towns, dungeons, points of interest. id → location /npcs Persona + knowledge lists (charter §6). id → npc /quests Story skeletons and quest definitions (charter §17). id → quest /items Gear, consumables, cursed items (charter §7). id → item ``` New-game construction resolves every id an origin references (start location, start quest, granted items, seeded companions) against this content, and fails loudly if one is missing. Keep ids stable — a rename is a breaking change.