extends "res://addons/gut/test.gd" const NewGame = preload("res://scripts/newgame/new_game.gd") const ContentDB = preload("res://scripts/content/content_db.gd") func _built(): var world = ContentDB.new() world.load_from(ContentDB.default_content_root()) var origin = ContentDB.load_json(ContentDB.origin_path("deserter")) var creation := { "name": "Aldric", "race_id": "human", "calling_id": "sellsword", "seed": 8675309, "spend": {}, "skills": ["athletics", "endurance"], "bonus_skill": "perception", } return NewGame.construct(origin, world, creation) func test_for_character_derives_vitals_and_location_from_the_real_character(): var res = _built() assert_true(res["ok"], str(res["errors"])) var state = res["state"] var log = res["log"] var s := ShellState.for_character(state, log) assert_eq(s.vitals["hp"], state.sheet.hp, "hp from the sheet") assert_eq(s.vitals["hp_max"], state.sheet.max_hp(), "hp_max from the sheet") assert_eq(s.vitals["mp"], state.sheet.mp, "mp from the sheet") assert_eq(s.vitals["mp_max"], state.sheet.max_mp(), "mp_max from the sheet") assert_eq(s.vitals["purse_copper"], state.purse_copper, "purse from origin grants (47c)") assert_eq(s.location_label, log.location.name, "location from the canon log") assert_ne(s.vitals["hp_max"], 60, "NOT the seed's hardcoded 60 — this is a real L1 sheet") func test_for_character_keeps_the_seed_placeholders_for_combat_and_inventory(): # turn_order/consumables/round_label have no real source yet (M5/M7 own them); # for_character must reuse seed()'s placeholders, not invent its own. var res = _built() var s := ShellState.for_character(res["state"], res["log"]) var seed := ShellState.seed() assert_eq(s.turn_order.size(), seed.turn_order.size(), "turn rail is still the placeholder") assert_eq(s.consumables, seed.consumables, "consumables are still the placeholder") assert_eq(s.round_label, seed.round_label, "round label is still the placeholder") func test_turn_entry_holds_fields(): var e := TurnEntry.new("DW", 12, &"ally") assert_eq(e.initials, "DW") assert_eq(e.initiative, 12) assert_eq(e.side, &"ally") assert_false(e.is_active) assert_false(e.is_downed) func test_seed_vitals(): var s := ShellState.seed() assert_eq(s.vitals["hp"], 42) assert_eq(s.vitals["hp_max"], 60) assert_eq(s.vitals["mp"], 18) assert_eq(s.vitals["mp_max"], 30) assert_eq(s.vitals["purse_copper"], 347) assert_false("gold" in s.vitals, "the flat gold placeholder is gone") func test_seed_purse_renders_as_denominations(): var s := ShellState.seed() assert_eq(Currency.format(s.vitals["purse_copper"]), "3s 47c") func test_seed_turn_order(): var s := ShellState.seed() assert_eq(s.turn_order.size(), 4) assert_eq(s.turn_order[0].initials, "EL") assert_true(s.turn_order[0].is_active, "first combatant is the active turn") assert_true(s.turn_order[3].is_downed, "last combatant is downed") func test_seed_consumables(): var s := ShellState.seed() assert_eq(s.consumables.size(), 8) assert_eq(s.consumables[0]["label"], "Salve") assert_eq(s.consumables[0]["hotkey"], 1) assert_eq(s.consumables[6]["label"], "", "slot 7 is empty") func test_toggle_dock_flips(): var s := ShellState.seed() assert_true(s.dock_open, "seed opens with the dock out") assert_false(s.toggle_dock()) assert_false(s.dock_open) assert_true(s.toggle_dock()) assert_true(s.dock_open)