class_name GameState extends RefCounted ## Luck-centric game state (spec decision 5). The SOLE home of numeric Luck, ## stats, world-NPC dispositions, and inventory — none of which enter the canon ## log (charter §7/§2). The log reads only luck_descriptor() from here. var luck: int = 0 var luck_base: int = 0 var stats: Dictionary = {} # {str, dex, con, fth, mag} var npc_dispositions: Dictionary = {} # world-npc id -> int (−100..100) var inventory: Dictionary = {} # item_id -> qty func set_luck(v: int) -> void: luck = clampi(v, Luck.MIN, Luck.MAX) func drift_luck(delta: int) -> void: luck = Luck.drift(luck, luck_base, delta) func luck_descriptor() -> String: return Luck.descriptor(luck) func set_npc_disposition(id: String, v: int) -> void: npc_dispositions[id] = clampi(v, -100, 100) func add_item(item_id: String, qty: int) -> void: inventory[item_id] = int(inventory.get(item_id, 0)) + qty