[gd_scene load_steps=3 format=3] [ext_resource type="Script" path="res://scripts/ui/shell/narration_book.gd" id="1"] [ext_resource type="Theme" path="res://assets/theme/game_theme.tres" id="2"] [node name="NarrationBook" type="Control"] layout_mode = 3 anchors_preset = 0 offset_right = 740.0 offset_bottom = 1080.0 theme = ExtResource("2") script = ExtResource("1") [node name="Margin" type="MarginContainer" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 theme_override_constants/margin_left = 40 theme_override_constants/margin_top = 34 theme_override_constants/margin_right = 40 theme_override_constants/margin_bottom = 34 [node name="Col" type="VBoxContainer" parent="Margin"] layout_mode = 2 theme_override_constants/separation = 18 [node name="Header" type="Label" parent="Margin/Col"] layout_mode = 2 theme_type_variation = &"Accent" text = "ROUND 4 · THE LOWER WARD" [node name="Prose" type="RichTextLabel" parent="Margin/Col"] custom_minimum_size = Vector2(660, 320) layout_mode = 2 size_flags_vertical = 3 bbcode_enabled = true text = "The alley stinks of piss and rot. Rain beads on the cobbles and runs black into the gutter." fit_content = true [node name="DegradedTag" type="Label" parent="Margin/Col"] visible = false layout_mode = 2 theme_type_variation = &"Mono" text = "THE MASTER'S VOICE COMES THIN" [node name="Prompt" type="Label" parent="Margin/Col"] layout_mode = 2 theme_type_variation = &"Accent" text = "▸ Your turn. What do you do?" [node name="Choice1" type="Button" parent="Margin/Col"] layout_mode = 2 disabled = true theme_type_variation = &"ParchmentButton" text = "1 · Pay the fence double and keep your hand where he can see it" alignment = 0 [node name="Choice2" type="Button" parent="Margin/Col"] layout_mode = 2 disabled = true theme_type_variation = &"ParchmentButton" text = "2 · Draw your blade — he's closer than his guards" alignment = 0 [node name="Choice3" type="Button" parent="Margin/Col"] layout_mode = 2 disabled = true theme_type_variation = &"ParchmentButton" text = "3 · Lie — tell him the rest is coming with your dwarf" alignment = 0 [node name="FreeText" type="Label" parent="Margin/Col"] layout_mode = 2 theme_type_variation = &"Mono" text = "⌨ …or describe your own action" [node name="Refire" type="Button" parent="Margin/Col"] layout_mode = 2 theme_type_variation = &"ParchmentButton" text = "▸ The Master continues…" [node name="Status" type="Label" parent="Margin/Col"] layout_mode = 2 theme_type_variation = &"Mono"