#!/usr/bin/env bash # Headless GUT runner. Imports the project first so global class_name refs # resolve on a fresh checkout / after new class_name scripts are added. # Fallback if --import misbehaves on some builds: godot --headless --editor --quit set -uo pipefail cd "$(dirname "$0")" godot --headless --import >/dev/null 2>&1 || true godot --headless -s res://addons/gut/gut_cmdln.gd -gconfig=res://.gutconfig.json "$@"