# /content/world/items Item definitions โ€” gear, consumables, cursed items โ€” each with a stable **id**. An origin's `inventory_grants` resolves item ids here. Cursed/blessed items move Luck (charter ยง7): *a cursed blade granting +4 STR and โˆ’5 LCK is the most interesting item in this game.* The item system supports the STR/LCK split on day one. Numeric effects live in game state; only narrative-worthy items surface as canon-log facts.