{ "body": "NPC trust toward the player is one of five ordered states: hostile < cold < neutral < warm < trusted. Where a given player sits with a given NPC is runtime state owned by code. The ladder itself is canon. Every knowledge-link gate references one of these five names, plus the special gate `never` (fact is known but never revealed through dialogue at any rung).", "id": "rule.disposition-ladder", "related": [], "rungs": [ "hostile", "cold", "neutral", "warm", "trusted" ], "type": "rule" }