Commit Graph

13 Commits

Author SHA1 Message Date
ef335a93c3 docs: land the saga guardrails on the milestones they constrain
Applies the seven-campaign saga direction spec (021c248) to the docs it
was written to protect. No new milestone, no new content, no BOM line.

docs/roadmap.md — a "Guarded direction" section, and a ⛨ saga note on the
four milestones that would otherwise foreclose the shape:
  M3  don't hardcode the title flow so a saga entry path can't be added
  M4  keep construct()'s `creation` a plain Dictionary; the scene must not
      become its only producer
  M5  the level curve is no longer open — L20 across 7 tiers; enemy stat
      blocks carry tier; no scaling multiplier, ever
  M9  the save is two objects (Saga + Campaign); humiliations move to the
      Saga or they die with the campaign

races-and-classes spec — the deferred "XP curve → M5" line now inherits the
ceiling rather than choosing one.

canon-roadmap — what the saga asks of content: a tier field when the
item/quest namespaces land, and a fixed-vs-variable mark on each BOM line
when the BOM is written. Tiers 2-7 and the other six kings go to the
Backlog.

Content build --check green; no generated content touched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 17:23:26 -05:00
1304f0aee7 updating roadmap 2026-07-11 11:14:06 -05:00
c933d12504 docs: record editor-first UI-scene convention (ADR 0001)
Capture the direction change from M3-b: UI screens are authored editor-first
as .tscn node trees (previewable/arrangeable in the Godot editor), scripts do
on-load work only — never build the tree in _ready(). Add ADR 0001, a
"UI scene conventions" how-to in client/docs, a §16 mandate in the charter,
and mark M3-a/M3-b done in the roadmap.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 10:04:57 -05:00
29474e5751 docs(charter+roadmap): pivot to the tactical CRPG (the POC is answered)
The aliveness POC (M0-M2) is proven, so redefine the project as the tactical
CRPG the /mockups describe. Charter: §1 reframed (Code of Conquest / The
Margreave), §10 combat = tactical + action-economy but GRIDLESS (tokens are
flavor, no positional rules), §15 = button-driven actions + free-text NPC
dialogue (Adjudicator reshaped to the optional free-text escape hatch), §16
adopts /mockups as the UI/systems bible, §17 rewritten to the game's scope.
Two conflicts flagged not silently decided (§18): damage determinism (§7 vs
mock ranges → M5) and class names (§8 vs mock callings → M4).

Roadmap: M0-M2 kept as the built engine; M3-M9 re-sequenced around the mock
screens (Theme+shell → creation → combat → dialogue → inventory/sheet → world
systems → framing/AI-flavor/persistence). Streaming stays shelved; v2 NPC
ideas preserved, re-homed to M6.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 16:12:48 -05:00
b639cab0c2 docs(roadmap): advance milestone marker M2 -> M3
M2 (prove aliveness) build-complete + live-proven; feel confirmed in playtest.
Active build focus is now M3 (make it a game), starting with the Adjudicator.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 15:47:01 -05:00
57acfb75d9 docs(roadmap): considering-state done; shelve streaming for the POC
Flip considering-state to done+merged+live-confirmed. Strike the streaming
item — the considering-state reframes the wait and is tested/live; real
streaming's transport rework + mid-stream failure surface isn't worth it for
the POC. Streaming spec retained as a record (banner SHELVED). Includes the
human's folded-in further-down roadmap ideas.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 15:44:15 -05:00
96432bee87 docs(spec): considering-state + transport timeout; park streaming
Pivot M2 anti-freeze from streaming to a lighter considering-state: a rotating
in-character 'the Master considers…' indicator (authored content, §13 spirit)
on the proven non-streaming loop, plus the HttpTransport request-timeout fix so
a hung call yields to the fallback instead of spinning forever. Meets §14's
anti-freeze goal by reframing the wait; near-zero new failure surface. Streaming
design PARKED (banner + roadmap ○), revisit if playtest shows the wait hurts.
Conscious §14 deviation recorded per §18.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 14:37:20 -05:00
af1a3aa726 docs(roadmap): M2 Bounded NPC conversation done + live-proven
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 13:17:18 -05:00
7db1eb8f26 docs(roadmap): M2 Client HTTP loop done + live-proven; NPC conversation next
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 11:15:38 -05:00
4ae9cdbe63 docs(roadmap): flesh out sequencing into milestones (M0–M4)
Regroup the flat status list into milestones with a 'what this proves' goal, and
tag every item with its §2 side (state/text/both), dependencies, and milestone
goal. Sequencing calls locked: M3 leads with the playable dungeon
(Adjudicator→Combat→Luck) before the comedic roles (Improviser/Banter); streaming
deferred until the M2 dialogue experiment proves aliveness.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 09:10:16 -05:00
1189d2e24d docs: mark Narrator/Ollama pipeline complete (plan steps + roadmap)
Plan status → COMPLETE, all 8 tasks/44 steps checked. Roadmap: Narrator pipeline
, Client HTTP loop promoted to ▶ next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 09:00:34 -05:00
b15e81e242 docs(roadmap): fill in sequencing — Narrator/Ollama pipeline next
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 15:56:42 -05:00
d54599e27d first commit 2026-07-09 11:17:54 -05:00