Both roadmaps still described the copper currency change as pending. It is
merged. The marker moves to M4, M8's line now says what it still owes (the
price table — nothing is priced yet), and a "Landed out of band" section
records the two items that shipped outside a milestone: the currency value
type, and the once-per-reply move cap its review turned up.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
Implements the docs restructure half of the content-track design (the
currency item is code and stays unbuilt). Content stops being unbounded:
the work is now a countable checklist with an end.
content/roadmap.md — new. Three sections, only one of which is ever the
work:
Spine Greywater Docks + one dungeon, patron Ghaul the Yoke; the
cosmology touching ground. Plus what is already canon.
BOM ~57 discrete pieces for a complete, playable game, per
milestone. Numbers, not vibes.
Backlog Everything the slice does not need. Not a debt — where ideas
go to be safe.
Its rule: never author anything that is not in the Bill of Materials.
The BOM carries a Fixed/Variable column — the seven-campaign saga spec's
only ask of this table. ~37 fixed / ~20 variable: a second town costs the
20, not the 57. That is also the exact split v2 generation would need.
content/lore/canon-roadmap.md becomes a pointer (older specs and plans
reference the old path). An items-and-prices table does not belong under
lore/.
docs/roadmap.md — M4..M9 each gain a "Content it consumes →" line into
the BOM.
world-building skill — SKILL.md and evals.json now point at
content/roadmap.md, and the skill is told to respect the BOM rule: ideas
that arrive during authoring go to the Backlog, not into the world.
Build + --check green; generated content/world and content/server are
byte-identical. No Python touched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Applies the seven-campaign saga direction spec (021c248) to the docs it
was written to protect. No new milestone, no new content, no BOM line.
docs/roadmap.md — a "Guarded direction" section, and a ⛨ saga note on the
four milestones that would otherwise foreclose the shape:
M3 don't hardcode the title flow so a saga entry path can't be added
M4 keep construct()'s `creation` a plain Dictionary; the scene must not
become its only producer
M5 the level curve is no longer open — L20 across 7 tiers; enemy stat
blocks carry tier; no scaling multiplier, ever
M9 the save is two objects (Saga + Campaign); humiliations move to the
Saga or they die with the campaign
races-and-classes spec — the deferred "XP curve → M5" line now inherits the
ceiling rather than choosing one.
canon-roadmap — what the saga asks of content: a tier field when the
item/quest namespaces land, and a fixed-vs-variable mark on each BOM line
when the BOM is written. Tiers 2-7 and the other six kings go to the
Backlog.
Content build --check green; no generated content touched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Capture the direction change from M3-b: UI screens are authored editor-first
as .tscn node trees (previewable/arrangeable in the Godot editor), scripts do
on-load work only — never build the tree in _ready(). Add ADR 0001, a
"UI scene conventions" how-to in client/docs, a §16 mandate in the charter,
and mark M3-a/M3-b done in the roadmap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The aliveness POC (M0-M2) is proven, so redefine the project as the tactical
CRPG the /mockups describe. Charter: §1 reframed (Code of Conquest / The
Margreave), §10 combat = tactical + action-economy but GRIDLESS (tokens are
flavor, no positional rules), §15 = button-driven actions + free-text NPC
dialogue (Adjudicator reshaped to the optional free-text escape hatch), §16
adopts /mockups as the UI/systems bible, §17 rewritten to the game's scope.
Two conflicts flagged not silently decided (§18): damage determinism (§7 vs
mock ranges → M5) and class names (§8 vs mock callings → M4).
Roadmap: M0-M2 kept as the built engine; M3-M9 re-sequenced around the mock
screens (Theme+shell → creation → combat → dialogue → inventory/sheet → world
systems → framing/AI-flavor/persistence). Streaming stays shelved; v2 NPC
ideas preserved, re-homed to M6.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
M2 (prove aliveness) build-complete + live-proven; feel confirmed in playtest.
Active build focus is now M3 (make it a game), starting with the Adjudicator.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Flip considering-state to done+merged+live-confirmed. Strike the streaming
item — the considering-state reframes the wait and is tested/live; real
streaming's transport rework + mid-stream failure surface isn't worth it for
the POC. Streaming spec retained as a record (banner SHELVED). Includes the
human's folded-in further-down roadmap ideas.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pivot M2 anti-freeze from streaming to a lighter considering-state: a rotating
in-character 'the Master considers…' indicator (authored content, §13 spirit)
on the proven non-streaming loop, plus the HttpTransport request-timeout fix so
a hung call yields to the fallback instead of spinning forever. Meets §14's
anti-freeze goal by reframing the wait; near-zero new failure surface. Streaming
design PARKED (banner + roadmap ○), revisit if playtest shows the wait hurts.
Conscious §14 deviation recorded per §18.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Regroup the flat status list into milestones with a 'what this proves' goal, and
tag every item with its §2 side (state/text/both), dependencies, and milestone
goal. Sequencing calls locked: M3 leads with the playable dungeon
(Adjudicator→Combat→Luck) before the comedic roles (Improviser/Banter); streaming
deferred until the M2 dialogue experiment proves aliveness.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Plan status → COMPLETE, all 8 tasks/44 steps checked. Roadmap: Narrator pipeline
✅, Client HTTP loop promoted to ▶ next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>