Commit Graph

4 Commits

Author SHA1 Message Date
8a71671df7 feat(currency): purse_copper on GameState, with grant/take routing
One int holds all money. grant/take are the sole routing point — currency ids
go to the purse, everything else to inventory. Money is never an inventory row.

The 'coin' stand-in in the two unrelated inventory tests becomes
worn_shortsword; they were never about money.
2026-07-12 18:29:10 -05:00
2a372bff2f feat(currency): the Currency value type — copper, ratios, formatting
One integer, stored in copper. The ratios are rules and live in code; prices
are content and land in M8. format() suppresses empty denominations so being
broke reads as '47c', not '0g 0s 47c'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:26:22 -05:00
1d1ae37281 feat(client): GameState move targets — remove_item, reveal/gift tracking
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 12:34:33 -05:00
0a9742a984 feat(client): Luck (deterministic gen/drift/descriptor) + GameState store
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:24:59 -05:00