Commit Graph

2 Commits

Author SHA1 Message Date
a495543290 test(currency): pin both halves of the dedup key
The existing test varied the move name and the denomination together, so a
name-only or denom-only key would have passed it too. Two assertions nail it:
give_item(gold)+give_item(silver) kills a name-only key, and
give_item(gold)+accept_item(gold) kills a denom-only key.

The spec now records the per-reply ceiling as a decision rather than an
accident, and flags the pre-existing non-currency duplicate-tag path as open.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:49:11 -05:00
37ec1bb1be docs(spec): copper-based currency with real denominations
Money stops being a flat `coin` and becomes copper, stored as a single
int, formatted only at the display edge.

The approved model (1g = 100s = 10,000c, store everything in copper) said
money should stay an inventory item under one `copper` id. It can't. §6 is
what kills it: `give_item(x)` adds exactly 1 and carries no quantity, and
`gifts_given` is a global one-shot keyed by item id — so a single `copper`
id would be givable once, for one copper, for the whole campaign.

So the purse is one int on GameState, and the three denominations are
content items that exist only to let a bounded move name a unit —
give_item(gold) is +10,000c. Three ids, not three buckets: the
change-making problem never arises because there is only ever one number.
A quantity arg on the move was rejected — it hands the model an unbounded
integer to invent, which is the §2 line.

Currency routes to the purse and never enters `inventory`, so it can't
appear in an inventory grid by construction. No filter needed.

Prices remain content and remain M8.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 17:52:13 -05:00