A direction spec: one character, seven campaigns (one per demon king),
one saga — then it ends. The character, companions, deeds and level carry
between campaigns; the world does not.
Deliberately adds no milestone and no BOM line. Its real payload is a set
of guardrails on milestones that are about to be built blank and would
otherwise foreclose the shape:
- M5 owes a level curve — design it to a ceiling of 20 across 7 tiers,
with tiered enemy stat blocks and never a scaling multiplier.
- M9 owes a save format — two objects (Saga + Campaign), not one blob.
Humiliations move to the Saga or they die with the campaign.
- M3/M4 — don't foreclose a saga entry path; don't couple construct() to
the creation scene.
- Build tool — add tier:1..7 when the item/quest namespaces land.
Difficulty is fixed at world-construction time from the campaign index,
never during play. That prohibition is the whole design; a world that
re-levels with the player is a treadmill.
The canon-log contract does not change: party[].disposition,
humiliations[] and established_facts[] already exist, and player still
admits no number. The Saga becomes the source; the canon log a projection
of it. The seam is one optional fourth arg to NewGame.construct().
Greywater at tier 1 under Ghaul is, unintentionally, already campaign 1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>