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# /client/docs
Client-specific documentation. Scoped to the Godot project.
Put here:
- Scene tree / autoload structure
- Input model — menu vs free-text boundary, which must be visible (§15)
- Combat wiring — deterministic damage, per-encounter seeding (§10)
- Canon log data structure and fact-harvesting (§11)
- HTTP client + fallback-degradation handling (§13)
Cross-cutting design (anything touching both client and api) goes in the root [`/docs`](../../docs), not here.