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# coc-rpg
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AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
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**Read [`CLAUDE.md`](CLAUDE.md) first** — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
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## The one rule
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> **Code owns state. AI owns text.** (charter §2)
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## Repo layout
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```
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/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
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/docs Client-specific docs (scenes, input, combat wiring)
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/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
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/docs API-specific docs (endpoints, model routing, deploy)
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/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
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/content Authored game data — quests, NPC knowledge lists, fallback text
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/quests Story skeletons and quest definitions
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/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
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/fallback Authored degraded-DM text for every AI surface (charter §13)
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/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
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/adr Architecture Decision Records
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```
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## The three processes (charter §4)
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```
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client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
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```
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The client holds **no API key, ever**. It knows one base URL and a set of role endpoints. It sends game state, receives text.
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