feat(currency): money moves through the bounded vocabulary (§6)
give_item(gold) is +10,000c and does NOT mark gifts_given — that gate is a global one-shot keyed by item id, so marking money would let an NPC pay you exactly once per campaign. accept_item(<denom>) is offered only for the denominations the purse can actually pay. The eight moves do not grow. MoveValidator is untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
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@@ -21,12 +21,20 @@ static func available_moves(npc_dict: Dictionary, game_state, canon_log) -> Arra
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moves.append("reveal(%s)" % t)
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for i in caps.get("giveable_items", []):
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if not game_state.is_gift_given(i):
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# Currency is exempt from the one-shot gift gate — an NPC can pay you twice.
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if Currency.is_currency(i) or not game_state.is_gift_given(i):
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moves.append("give_item(%s)" % i)
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for item_id in game_state.inventory.keys():
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if int(game_state.inventory[item_id]) > 0:
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moves.append("accept_item(%s)" % item_id)
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# Money is not in the inventory dict, so it needs its own offer. Only the
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# denominations the purse can actually pay: an NPC cannot ask a party holding
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# 47c for a gold coin.
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for denom in Currency.VALUES:
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if game_state.purse_copper >= Currency.value(denom):
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moves.append("accept_item(%s)" % denom)
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moves.append_array(UNIVERSAL)
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return moves
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