feat(currency): money moves through the bounded vocabulary (§6)
give_item(gold) is +10,000c and does NOT mark gifts_given — that gate is a global one-shot keyed by item id, so marking money would let an NPC pay you exactly once per campaign. accept_item(<denom>) is offered only for the denominations the purse can actually pay. The eight moves do not grow. MoveValidator is untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
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@@ -23,10 +23,11 @@ static func apply(moves: Array, game_state, canon_log, content_db, npc_id: Strin
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game_state.mark_revealed(str(args[0]))
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"give_item":
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var i: String = str(args[0])
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game_state.add_item(i, 1)
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game_state.mark_gift_given(i)
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game_state.grant(i, 1)
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if not Currency.is_currency(i):
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game_state.mark_gift_given(i) # the one-shot gate is for real items only
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"accept_item":
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game_state.remove_item(str(args[0]), 1)
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game_state.take(str(args[0]), 1)
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"adjust_disposition":
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var delta: int = clampi(int(str(args[0])), -MAX_DELTA, MAX_DELTA)
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var cur: int = int(game_state.npc_dispositions.get(npc_id, 0))
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