feat(client): MoveApplier — validated moves to game state
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55
client/tests/unit/test_move_applier.gd
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55
client/tests/unit/test_move_applier.gd
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# client/tests/unit/test_move_applier.gd
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extends "res://addons/gut/test.gd"
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const MoveApplier = preload("res://scripts/npc/move_applier.gd")
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const ContentDB = preload("res://scripts/content/content_db.gd")
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func _m(name, args := []) -> Dictionary:
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return {"name": name, "args": args}
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func _content() -> ContentDB:
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var c = ContentDB.new()
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c.quests = {"find_the_ledger": {"id": "find_the_ledger",
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"name": "The Missing Ledger", "objective": "Find who took it"}}
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return c
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func test_offer_quest_adds_active_quest():
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var log = CanonLog.new()
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MoveApplier.apply([_m("offer_quest", ["find_the_ledger"])],
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GameState.new(), log, _content(), "fenn")
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assert_true(log.has_quest("find_the_ledger"))
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assert_eq(log.active_quests[0].name, "The Missing Ledger")
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func test_reveal_marks_topic():
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var gs = GameState.new()
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MoveApplier.apply([_m("reveal", ["varrell_twins"])], gs, CanonLog.new(), _content(), "fenn")
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assert_true(gs.is_revealed("varrell_twins"))
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func test_adjust_disposition_clamps_to_max_delta():
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var gs = GameState.new()
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MoveApplier.apply([_m("adjust_disposition", ["+50"])], gs, CanonLog.new(), _content(), "fenn")
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assert_eq(gs.npc_dispositions.get("fenn", 0), MoveApplier.MAX_DELTA)
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func test_become_hostile_sets_floor():
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var gs = GameState.new()
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MoveApplier.apply([_m("become_hostile")], gs, CanonLog.new(), _content(), "fenn")
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assert_eq(gs.npc_dispositions.get("fenn", 0), MoveApplier.HOSTILE_FLOOR)
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func test_accept_item_removes_from_inventory():
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var gs = GameState.new()
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gs.add_item("coin", 2)
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MoveApplier.apply([_m("accept_item", ["coin"])], gs, CanonLog.new(), _content(), "fenn")
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assert_eq(gs.inventory.get("coin", 0), 1)
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func test_refuse_and_end_are_noops():
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var gs = GameState.new()
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MoveApplier.apply([_m("refuse"), _m("end_conversation")], gs, CanonLog.new(), _content(), "fenn")
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assert_eq(gs.npc_dispositions.size(), 0)
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