chore(warnings): silence the four pre-existing script warnings the creation screen surfaced
Not errors and not regressions — Godot printed them on every script reload and they predate M4-b. Cleared so a real warning is not lost in the noise: - Redundant `const ContentDB`/`const NewGame` preloads that shadowed their own `class_name` globals (character_creation.gd, creation_draft.gd) — the class is already global, so the const bought nothing. - Two `log` locals shadowing the built-in `log()` — renamed to `out` (canon_log.from_dict) and `canon` (NewGame.construct); the "log" dict KEY is the public contract and is unchanged. - currency.format's copper->denomination division is integer BY DESIGN (the remainder is carried, not lost) — annotated `@warning_ignore` to say so. 319 client tests green; headless parse reports none of the four sites. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -31,10 +31,12 @@ static func format(copper: int) -> String:
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return "0c"
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var parts: Array[String] = []
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var left := copper
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var gold := left / GOLD # int division
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@warning_ignore("integer_division") # denomination math — the remainder is carried, not lost
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var gold := left / GOLD
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if gold > 0:
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parts.append("%dg" % gold)
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left -= gold * GOLD
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@warning_ignore("integer_division")
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var silver := left / SILVER
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if silver > 0:
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parts.append("%ds" % silver)
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