feat(client): NewGame.construct — origin+world+creation -> {canon log, state}
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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87
client/tests/unit/test_new_game.gd
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87
client/tests/unit/test_new_game.gd
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extends "res://addons/gut/test.gd"
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const NewGame = preload("res://scripts/newgame/new_game.gd")
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const ContentDB = preload("res://scripts/content/content_db.gd")
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var world
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func before_each():
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world = ContentDB.new()
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world.load_from(ContentDB.default_content_root())
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func _deserter() -> Dictionary:
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return ContentDB.load_json(ContentDB.origin_path("deserter"))
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func _rng() -> RandomNumberGenerator:
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var r := RandomNumberGenerator.new()
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r.seed = 7
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return r
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func _build(creation: Dictionary) -> Dictionary:
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return NewGame.construct(_deserter(), world, creation, _rng())
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func test_construct_succeeds():
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var res := _build({"name": "Aldric", "class_id": "sellsword"})
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assert_true(res["ok"], str(res["errors"]))
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func test_numeric_luck_absent_from_log():
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var res := _build({"name": "Aldric", "class_id": "sellsword"})
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var pd: Dictionary = res["log"].player.to_dict()
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assert_false("luck" in pd)
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assert_eq(pd.keys().size(), 3)
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assert_true(res["state"].luck >= Luck.MIN and res["state"].luck <= Luck.MAX)
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func test_inventory_and_dispo_land_in_state_not_log():
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var res := _build({"name": "Aldric", "class_id": "sellsword"})
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assert_eq(res["state"].inventory.get("coin", 0), 3)
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assert_eq(res["state"].inventory.get("worn_shortsword", 0), 1)
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assert_false("inventory" in res["log"].to_dict())
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func test_companion_dispositions_from_overrides():
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var res := _build({"name": "Aldric", "class_id": "sellsword"})
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assert_eq(res["log"].party_member("brannoc_thane").disposition, 40)
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assert_eq(res["log"].party_member("cadwyn_vell").disposition, 15)
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func test_situation_and_facts_seeded():
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var res := _build({"name": "Aldric", "class_id": "sellsword"})
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assert_eq(res["log"].recent_events.size(), 2)
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assert_true("the player deserted the Iron Kettle mercenary company" in res["log"].established_facts)
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assert_eq(res["log"].humiliations.size(), 0)
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func test_active_quest_resolved_from_world():
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var res := _build({"name": "Aldric", "class_id": "sellsword"})
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assert_eq(res["log"].active_quests.size(), 1)
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assert_eq(res["log"].active_quests[0].id, "find_the_ledger")
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assert_eq(res["log"].active_quests[0].status, "active")
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func test_null_start_quest_yields_no_quest():
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var o := _deserter()
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o["start_quest_id"] = null
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var res := NewGame.construct(o, world, {"name": "X", "class_id": "sellsword"}, _rng())
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assert_eq(res["log"].active_quests.size(), 0)
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func test_class_not_allowed_is_rejected():
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var res := _build({"name": "X", "class_id": "berserker"})
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assert_false(res["ok"])
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assert_true(res["errors"].size() > 0)
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assert_null(res["log"])
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func test_unresolved_origin_is_rejected():
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var o := _deserter()
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o["start_location_id"] = "nowhere"
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var res := NewGame.construct(o, world, {"name": "X", "class_id": "sellsword"}, _rng())
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assert_false(res["ok"])
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assert_true("unresolved ref: location:nowhere" in res["errors"])
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