From 7bbb66827b172a47108d602334e3c6a32c80dbab Mon Sep 17 00:00:00 2001 From: Phillip Tarrant Date: Fri, 10 Jul 2026 23:13:49 -0500 Subject: [PATCH] chore(theme): open a 1600x900 window over the 1920x1080 canvas MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Keep the design/logical canvas at 1920x1080 (charter §16 / mockups) but add a window-size override so the window opens at 1600x900 and doesn't fill the whole screen; canvas_items + keep-aspect scales the canvas to fit. Co-Authored-By: Claude Opus 4.8 (1M context) --- client/project.godot | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/client/project.godot b/client/project.godot index fc1bef0..3b737ae 100644 --- a/client/project.godot +++ b/client/project.godot @@ -16,7 +16,12 @@ config/features=PackedStringArray("4.7") [display] +; Design/logical canvas stays 1920x1080 (charter §16, mockups authored here). window/size/viewport_width=1920 window/size/viewport_height=1080 +; Open a smaller 1600x900 window that scales the 1920x1080 canvas down, so it +; doesn't fill the whole screen. canvas_items + keep aspect does the scaling. +window/size/window_width_override=1600 +window/size/window_height_override=900 window/stretch/mode="canvas_items" window/stretch/aspect="keep"