diff --git a/client/project.godot b/client/project.godot index fc1bef0..3b737ae 100644 --- a/client/project.godot +++ b/client/project.godot @@ -16,7 +16,12 @@ config/features=PackedStringArray("4.7") [display] +; Design/logical canvas stays 1920x1080 (charter ยง16, mockups authored here). window/size/viewport_width=1920 window/size/viewport_height=1080 +; Open a smaller 1600x900 window that scales the 1920x1080 canvas down, so it +; doesn't fill the whole screen. canvas_items + keep aspect does the scaling. +window/size/window_width_override=1600 +window/size/window_height_override=900 window/stretch/mode="canvas_items" window/stretch/aspect="keep"