feat(theme): parchment/dark-bay/vignette shader surfaces as drop-in scenes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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12
client/scripts/theme/surfaces/dark_bay.gd
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12
client/scripts/theme/surfaces/dark_bay.gd
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class_name DarkBay
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extends Panel
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## Drop-in dark stripe+vignette bay backdrop. §2: presentation.
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const Palette = preload("res://scripts/theme/palette.gd")
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func _ready() -> void:
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var m := ShaderMaterial.new()
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m.shader = load("res://assets/theme/shaders/dark_bay.gdshader")
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m.set_shader_parameter("stripe_a", Palette.BAY_STRIPE_A)
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m.set_shader_parameter("stripe_b", Palette.BAY_STRIPE_B)
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material = m
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