feat(theme): parchment/dark-bay/vignette shader surfaces as drop-in scenes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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client/assets/theme/shaders/parchment.gdshader
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client/assets/theme/shaders/parchment.gdshader
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shader_type canvas_item;
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uniform vec4 top : source_color;
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uniform vec4 bottom : source_color;
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void fragment() {
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COLOR = mix(top, bottom, UV.y);
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}
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