feat(client): GameState move targets — remove_item, reveal/gift tracking

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-10 12:34:33 -05:00
parent 9d2f93bbf2
commit 1d1ae37281
2 changed files with 49 additions and 0 deletions

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@@ -28,3 +28,26 @@ func test_luck_descriptor_delegates():
var s = GameState.new()
s.luck = 4
assert_eq(s.luck_descriptor(), "Fortune spits on you")
func test_remove_item_decrements_and_floors_at_zero():
var gs = GameState.new()
gs.add_item("coin", 3)
gs.remove_item("coin", 2)
assert_eq(gs.inventory.get("coin", 0), 1)
gs.remove_item("coin", 5)
assert_eq(gs.inventory.get("coin", 0), 0)
func test_revealed_topics_tracked():
var gs = GameState.new()
assert_false(gs.is_revealed("varrell_twins"))
gs.mark_revealed("varrell_twins")
assert_true(gs.is_revealed("varrell_twins"))
func test_gifts_given_tracked():
var gs = GameState.new()
assert_false(gs.is_gift_given("amulet"))
gs.mark_gift_given("amulet")
assert_true(gs.is_gift_given("amulet"))