feat(client): NpcContent.available_moves — the legality home
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client/scripts/npc/npc_content.gd
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client/scripts/npc/npc_content.gd
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class_name NpcContent
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extends RefCounted
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## Computes available_moves — the single home of move legality (§6). Reads the
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## NPC's non-spoiler capability block and filters by live game state so the model
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## is shown exactly what it may legally do this turn. persona/knowledge on the
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## same file are server-only and ignored here.
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const UNIVERSAL := ["adjust_disposition", "refuse", "end_conversation", "become_hostile"]
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static func available_moves(npc_dict: Dictionary, game_state, canon_log) -> Array:
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var moves: Array = []
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var caps: Dictionary = npc_dict.get("capabilities", {})
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for q in caps.get("offerable_quests", []):
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if not canon_log.has_quest(q):
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moves.append("offer_quest(%s)" % q)
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for t in caps.get("revealable_topics", []):
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if not game_state.is_revealed(t):
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moves.append("reveal(%s)" % t)
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for i in caps.get("giveable_items", []):
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if not game_state.is_gift_given(i):
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moves.append("give_item(%s)" % i)
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for item_id in game_state.inventory.keys():
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if int(game_state.inventory[item_id]) > 0:
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moves.append("accept_item(%s)" % item_id)
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moves.append_array(UNIVERSAL)
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return moves
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