diff --git a/mockups/Main Window + Wireframes.dc.html b/mockups/Main Window + Wireframes.dc.html index 82a3184..6156bd4 100644 --- a/mockups/Main Window + Wireframes.dc.html +++ b/mockups/Main Window + Wireframes.dc.html @@ -129,221 +129,6 @@ a{color:#8f3a34}a:hover{color:#6f2b26}

Try next: "the dock should be icons, not text labels" · "add a combat-log tab to the narration book" · "now sketch the character-creation screen" · "sketch the inventory screen the I button opens" · "make the book parchment darker / grittier"

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1Main window — 4 layout directions
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1920×1080 in-game HUD. Common ingredients across all four: an isometric tile view, a turn-by-turn Dungeon Master narration feed, HP / MP / stamina, a keyed action hotbar, and inventory / currency quick-slots. What changes is where the narration lives and how ornate the frame is — the two axes that matter most for a DnD-table feel. Rough sketches; ignore exact colors.

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1aImmersive orb bar (Diablo 2 / Grim Dawn). Full-bleed world, everything floats over it. Narration is a translucent log you can collapse. Most game-first, least reading-focused.
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ISOMETRIC WORLD VIEWparty & enemies on the tile grid
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TURN ORDER
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EL
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DW
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HU
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MINIMAP
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⌂ DUNGEON MASTER ▾
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The alley stinks of piss and rot. Your left arm's gone hot — the bite is turning. The fence weighs your coin, then your throat.
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␣ continue · click to expand log
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HP 42/60
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◈ 1,240 gp
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MP 18/30
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1bTabletop split — the DM's screen. World on the left, a permanent narration column on the right like an open book. Best for reading-heavy, story-first turns. Leans hardest into the DnD-table feel.
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ISOMETRIC WORLD VIEW
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TURN ORDER
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EL
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DW
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HU
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MINIMAP
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HP 42/60
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MP 18/30
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GOLD◈ 1,240 gp
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- THE DUNGEON MASTER - ROUND 4 -
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The alley stinks of piss and rot. Rain beads on the cobbles. Your left arm has gone hot to the touch — the bite from the sewers is turning.

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The beastfolk fence weighs your coin in one clawed hand, then looks at your throat.

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✗ Sleight of Hand failed. His grip closes on your wrist.

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▸ Your turn. What do you do?
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1 · Pay the fence double
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2 · Draw your blade
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3 · Lie about the coin
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1cCinematic narration box. World up top, a wide DM text box across the bottom with inline choices — classic JRPG/CRPG framing. Balances world and story; hotbar tray straddles the seam.
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ISOMETRIC WORLD VIEW
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EL
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MINIMAP
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THE DUNGEON MASTERROUND 4
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The alley stinks of piss and rot. Your left arm's gone hot — the bite is turning. The beastfolk fence weighs your coin, then your throat. Your Sleight of Hand failed; his grip closes on your wrist.

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▸ What do you do?
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1 · Pay double
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2 · Draw your blade
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3 · Lie about the coin
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1dOrnate gothic frame. A carved border wraps the whole screen; stats and map sit in corner cartouches, narration in a footer ribbon. Most decorative — the "dark fantasy" end of the range.
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ISOMETRIC WORLD VIEW
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EL
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HP
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MP
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MINIMAP
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- THE DM ▸ - The alley stinks of piss and rot; your arm's gone hot with fever. The fence weighs your coin, then your throat. Sleight of Hand failed. -
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Try next: "expand 1b to full 1920×1080 detail" · "combine 1a's orbs with 1b's narration column" · "sketch the character-creation screen" · "sketch the inventory / character hub tabs" · "make 1d less ornate"

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