feat(content-build): CLI build + --check staleness gate
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72
tools/content_build/__main__.py
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72
tools/content_build/__main__.py
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"""CLI entry: `python -m content_build [--check]`. Orchestrates
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parse -> model -> resolve -> emit. --check builds in memory and diffs against
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the on-disk committed JSON (stale-or-invalid -> exit 1)."""
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import argparse
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import sys
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from pathlib import Path
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from .emit import build_trees, check_secrecy, dump_json, write_trees
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from .errors import BuildError
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from .model import entry_from_raw
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from .parse import parse_bible
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from .resolve import resolve
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def _load_world(lore_dir: Path):
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raws = []
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for md in sorted(Path(lore_dir).glob("*.md")):
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raws.extend(parse_bible(md))
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return resolve([entry_from_raw(r) for r in raws])
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def build(lore_dir, world_dir, server_dir) -> None:
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world = _load_world(lore_dir)
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client_files, server_files = build_trees(world)
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check_secrecy(client_files, world)
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write_trees(client_files, server_files, world_dir, server_dir)
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def _diff(path: Path, obj) -> list[str]:
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want = dump_json(obj)
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if not path.exists():
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return [f"missing {path}"]
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if path.read_text() != want:
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return [f"differs {path}"]
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return []
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def check(lore_dir, world_dir, server_dir) -> int:
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world = _load_world(lore_dir)
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client_files, server_files = build_trees(world)
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check_secrecy(client_files, world)
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stale: list[str] = []
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for relpath, obj in client_files.items():
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stale += _diff(Path(world_dir) / relpath, obj)
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for relpath, obj in server_files.items():
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stale += _diff(Path(server_dir) / relpath, obj)
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for s in stale:
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print("STALE:", s, file=sys.stderr)
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return 1 if stale else 0
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def main(argv=None) -> int:
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ap = argparse.ArgumentParser(prog="content_build")
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ap.add_argument("--check", action="store_true",
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help="verify committed JSON is fresh + valid; no writes")
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ap.add_argument("--lore", default="content/lore")
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ap.add_argument("--world", default="content/world")
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ap.add_argument("--server", default="content/server")
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args = ap.parse_args(argv)
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try:
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if args.check:
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return check(args.lore, args.world, args.server)
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build(args.lore, args.world, args.server)
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return 0
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except BuildError as e:
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print("BUILD FAILED:", e, file=sys.stderr)
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return 1
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if __name__ == "__main__":
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raise SystemExit(main())
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