feat(content): cosmology frame — the Warden, the Sent, the Seven
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
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content/lore/cosmology.md
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# COSMOLOGY — the Warden and the Seven — status: canon
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> The overarching theme of the Margreave: a distant good god, his angels, and
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> the seven demon kings who work against him. Public, believed world-furniture —
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> all `secrecy: 0`, bodies ship to the client. WHO is possessed, WHICH road is
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> bled, are authored later as gated `rumor`/`fact`/`secret` per-town; this file
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> never names a victim.
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>
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> Tone: distant & contested. The narrator never confirms the Warden, never goes
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> epic. The war is the hidden engine under the grime.
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---
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## THE WARDEN — the good god (distant)
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```yaml
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id: person.the-warden
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type: person
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status: canon
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secrecy: 0
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related: [faction.the-sent, faction.the-seven, rule.the-pact]
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body: >
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The god most of the Margreave professes, though few claim to have felt him.
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He is called only the Warden; no living mouth speaks his name, and the priests
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who might have known it are a long time dead. What the faithful hold is simple:
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he made the races, he loves them, and he wards the world against the Seven.
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What he asks in return is worship, and what he gives for it is blessing —
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rarely, and never where you can point to it and be sure. He does not come when
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called. Whether that is because he is good and restrained, or absent, or dead,
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is the oldest argument there is, and the Margreave has never settled it.
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```
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## THE SENT — his angels (indirect, rare)
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```yaml
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id: faction.the-sent
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type: faction
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status: canon
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secrecy: 0
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related: [person.the-warden, rule.the-pact]
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body: >
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The Warden's messengers — angels, the Sent, his hand where he will not put his
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own. They do not fight the Seven and they do not save anyone. They ask. A Sent
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one comes to a mortal, names a thing that must be done in the Warden's name,
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and leaves the doing to them; blessing follows the deed, or does not follow the
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refusal. Most people go their whole lives without meeting one, and a fair
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number of those who claim to have met one were lying or drunk or worse. That
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they are rare is either the mark of a careful god or a thin one.
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```
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## THE SEVEN — the demonic host
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```yaml
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id: faction.the-seven
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type: faction
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status: canon
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secrecy: 0
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related: [person.the-warden, rule.blood-price, rule.possession]
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body: >
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Seven kings and the armies that answer to them — the Warden's enemy, and the
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world's. They do not want to rule the races so much as end them, dead or yoked,
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it makes little difference to the Seven which. Each king is its own hunger and
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keeps its own kind of war, and they cooperate the way wolves cooperate, which
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is to say until the meat runs low. What they run on is blood: spilled,
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sacrificed, offered. A mortal who learns how to feed them can be given a share
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of what that blood buys. Most of the Margreave believes the Seven are real.
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Most of the Margreave is right.
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```
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## THE PACT — worship for blessing (the Warden's economy)
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```yaml
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id: rule.the-pact
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type: rule
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status: canon
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secrecy: 0
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related: [person.the-warden, faction.the-sent]
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body: >
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The bargain at the heart of the Warden's faith: worship for blessing. Prayer,
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offering, a shrine kept clean, a deed done in his name — these buy his favor,
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and his favor turns fortune a little kinder. A bonesetter, the closest thing
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the Margreave has to a priest, is a mortal who has given enough of themselves
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to the Warden to channel a thread of that blessing into the living — a wound
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closed, a fever broken, a death postponed. The pact is never a receipt. You
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give, and blessing may come, on the Warden's terms and in his time, which is to
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say seldom and never on demand.
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```
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## THE BLOOD-PRICE — blood for power (the Seven's economy)
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```yaml
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id: rule.blood-price
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type: rule
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status: canon
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secrecy: 0
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related: [faction.the-seven, rule.possession]
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body: >
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What the Seven trade in. Their power is not given, it is bought, and the only
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coin is blood — the more, and the more wrongly spilled, the better the rate. A
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killing floor, a sacrifice, a murder done in a lord's name feeds the king it is
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offered to. A mortal willing to strike that bargain becomes what the Margreave
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calls bloodsworn: sworn to one of the Seven, marked by it, and able to spend a
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thread of its power the way the faithful spend the Warden's — a curse laid, a
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hurt dealt, a thing that should not bend made to bend. The blessing side of it,
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such as it is, is that a king does not waste ill luck on its own sworn; the
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price for that mercy is simply the blood, and the blood is never paid once.
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```
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## POSSESSION — how the Seven reach mortals
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```yaml
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id: rule.possession
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type: rule
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status: canon
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secrecy: 0
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related: [faction.the-seven, rule.blood-price]
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body: >
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How the Seven reach across into the world. Mostly it is not the horror the
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stories promise — it is influence, a hand on the scale of a mortal's wanting:
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the grudge nursed a little hotter, the easy cruelty made easier, the appetite
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that will not be talked down. That is the common work, and most of it is never
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noticed as anything but a person going bad. Outright possession — a king
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wearing a body like a coat — is rarer and costs the Seven dearly, and it is
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Nuun, the Hollow Choir, that does most of it; the others prefer a willing hand
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to a stolen one. A possessed mortal is not the enemy. The enemy is the thing
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inside them, and it will spend the body it wears without a thought.
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```
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