feat(client): Luck (deterministic gen/drift/descriptor) + GameState store

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-09 14:24:59 -05:00
parent 4166370f9d
commit 0a9742a984
8 changed files with 136 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
class_name GameState
extends RefCounted
## Luck-centric game state (spec decision 5). The SOLE home of numeric Luck,
## stats, world-NPC dispositions, and inventory — none of which enter the canon
## log (charter §7/§2). The log reads only luck_descriptor() from here.
var luck: int = 0
var luck_base: int = 0
var stats: Dictionary = {} # {str, dex, con, fth, mag}
var npc_dispositions: Dictionary = {} # world-npc id -> int (100..100)
var inventory: Dictionary = {} # item_id -> qty
func set_luck(v: int) -> void:
luck = clampi(v, Luck.MIN, Luck.MAX)
func drift_luck(delta: int) -> void:
luck = Luck.drift(luck, luck_base, delta)
func luck_descriptor() -> String:
return Luck.descriptor(luck)
func set_npc_disposition(id: String, v: int) -> void:
npc_dispositions[id] = clampi(v, -100, 100)
func add_item(item_id: String, qty: int) -> void:
inventory[item_id] = int(inventory.get(item_id, 0)) + qty