# /client/docs

Client-specific documentation. Scoped to the Godot project.

Put here:

- Scene tree / autoload structure
- Input model — menu vs free-text boundary, which must be visible (§15)
- Combat wiring — deterministic damage, per-encounter seeding (§10)
- Canon log data structure and fact-harvesting (§11)
- HTTP client + fallback-degradation handling (§13)

Cross-cutting design (anything touching both client and api) goes in the root [`/docs`](../../docs), not here.
