# /content/world/items

Item definitions — gear, consumables, cursed items — each with a stable **id**.
An origin's `inventory_grants` resolves item ids here.

Cursed/blessed items move Luck (charter §7): *a cursed blade granting +4 STR and
−5 LCK is the most interesting item in this game.* The item system supports the
STR/LCK split on day one. Numeric effects live in game state; only narrative-worthy
items surface as canon-log facts.
