# /content/world — static, ID-referenced content

The shared world. Authored once, identical every playthrough. Everything here
carries a stable string **id** that origins and the canon log reference. Never
seed initial *state* here — that is an origin's job (`/content/origins`).

```
/locations   Towns, dungeons, points of interest. id → location
/npcs        Persona + knowledge lists (charter §6). id → npc
/quests      Story skeletons and quest definitions (charter §17). id → quest
/items       Gear, consumables, cursed items (charter §7). id → item
```

New-game construction resolves every id an origin references (start location,
start quest, granted items, seeded companions) against this content, and fails
loudly if one is missing. Keep ids stable — a rename is a breaking change.
