# /content/world/locations

The map — towns, dungeons, points of interest, each with a stable **id**. An
origin's `start_location_id` resolves here; the canon log's `location` mirrors
the current one (id + display name).

POC scope (§17): one town, one dungeon (three fights, one boss). One reusable
world; origins vary only where the player begins within it.
