2 1b built out — full 1920×1080

1b at real scale. Added a slide-in system dock on the right edge of the world (Inventory / Character / Quests / Map / Spellbook / Party) — click the tab to slide it in and out. The bottom row is now labeled as quick-select consumables pulled from your inventory, with an End Turn control for the turn-based loop, and the narration book gains a free-text action line for that tabletop feel.

2a The full main window. Try the dock tab (right edge of the world). Everything is placeholder art — real isometric render, item icons and portraits drop into the marked slots.
ISOMETRIC WORLD VIEWparty & enemies on the tile grid · real render here
TURN ORDER
EL
17
DW
12
HU
09
✕
MINIMAP
I
Inventory
C
Character
J
Quest Log
K
Spellbook
M
World Map
P
Party
{{ handleArrow }}
HP 42 / 60
MP 18 / 30
GOLD◈ 1,240 gp
QUICK-SELECT · consumables from inventory
1Salve
2Draught
3Bomb
4Antidote
5Ration
6Torch
7
8
END TURN
↵ enter
THE DUNGEON MASTER ROUND 4 · THE LOWER WARD

The alley stinks of piss and rot. Rain beads on the cobbles and runs black into the gutter. Your left arm has gone hot to the touch — the bite you took in the sewers three nights ago is turning, and the fever with it.

The beastfolk fence weighs your coin purse in one clawed hand, unhurried. His good eye drifts from the silver to the soft flesh of your throat, and back again.

"Thin," he says. "For what you're asking."

✗ Sleight of Hand (14) failed. His grip closes hard around your wrist.

▸ Your turn. What do you do?
1 · Pay the fence double and keep your hand where he can see it
2 · Draw your blade — he's closer than his guards
3 · Lie — tell him the rest is coming with your dwarf
⌨ …or describe your own action

Try next: "the dock should be icons, not text labels" · "add a combat-log tab to the narration book" · "now sketch the character-creation screen" · "sketch the inventory screen the I button opens" · "make the book parchment darker / grittier"

1 Main window — 4 layout directions

1920×1080 in-game HUD. Common ingredients across all four: an isometric tile view, a turn-by-turn Dungeon Master narration feed, HP / MP / stamina, a keyed action hotbar, and inventory / currency quick-slots. What changes is where the narration lives and how ornate the frame is — the two axes that matter most for a DnD-table feel. Rough sketches; ignore exact colors.

1a Immersive orb bar (Diablo 2 / Grim Dawn). Full-bleed world, everything floats over it. Narration is a translucent log you can collapse. Most game-first, least reading-focused.
ISOMETRIC WORLD VIEWparty & enemies on the tile grid
TURN ORDER
EL
DW
HU
✕
MINIMAP
⌂ DUNGEON MASTER ▾
The alley stinks of piss and rot. Your left arm's gone hot — the bite is turning. The fence weighs your coin, then your throat.
␣ continue · click to expand log
HP 42/60
1
2
3
4
5
6
7
8
◈ 1,240 gp
MP 18/30
1b Tabletop split — the DM's screen. World on the left, a permanent narration column on the right like an open book. Best for reading-heavy, story-first turns. Leans hardest into the DnD-table feel.
ISOMETRIC WORLD VIEW
TURN ORDER
EL
DW
HU
✕
MINIMAP
HP 42/60
MP 18/30
GOLD◈ 1,240 gp
THE DUNGEON MASTER ROUND 4

The alley stinks of piss and rot. Rain beads on the cobbles. Your left arm has gone hot to the touch — the bite from the sewers is turning.

The beastfolk fence weighs your coin in one clawed hand, then looks at your throat.

✗ Sleight of Hand failed. His grip closes on your wrist.

▸ Your turn. What do you do?
1 · Pay the fence double
2 · Draw your blade
3 · Lie about the coin
1c Cinematic narration box. World up top, a wide DM text box across the bottom with inline choices — classic JRPG/CRPG framing. Balances world and story; hotbar tray straddles the seam.
ISOMETRIC WORLD VIEW
EL
MINIMAP
1
2
3
4
5
6
◈
THE DUNGEON MASTER ROUND 4

The alley stinks of piss and rot. Your left arm's gone hot — the bite is turning. The beastfolk fence weighs your coin, then your throat. Your Sleight of Hand failed; his grip closes on your wrist.

▸ What do you do?
1 · Pay double
2 · Draw your blade
3 · Lie about the coin
1d Ornate gothic frame. A carved border wraps the whole screen; stats and map sit in corner cartouches, narration in a footer ribbon. Most decorative — the "dark fantasy" end of the range.
ISOMETRIC WORLD VIEW
EL
HP
MP
ST
MINIMAP
THE DM ▸ The alley stinks of piss and rot; your arm's gone hot with fever. The fence weighs your coin, then your throat. Sleight of Hand failed.
1
2
3
4
5
6

Try next: "expand 1b to full 1920×1080 detail" · "combine 1a's orbs with 1b's narration column" · "sketch the character-creation screen" · "sketch the inventory / character hub tabs" · "make 1d less ornate"