Files
Phelan_Varrent/world/economy.md

8.0 KiB
Raw Blame History

Economy of Corvel — Reference Document

Purpose: Canonical reference for currency, pricing, wages, and economic context in the world of Corvel. Consult this file when writing any scene involving money, prices, payments, or financial stakes.

Last updated: Ch13 final (2026-03-07)


1. Currency Denominations

Denomination Material Notes
Copper Small copper coin Base unit. Common in daily transactions.
Half-silver Thin silver coin, half-width = 5 coppers. Real denomination, not slang.
Silver Standard silver coin = 10 coppers. Primary unit for goods and services.
Gold Larger gold coin = 100 silvers = 1,000 coppers. Wealth-class transactions only.

Exchange rates:

  • 10 coppers = 1 silver
  • 2 half-silvers = 1 silver
  • 100 silvers = 1 gold

2. Cost of Living — Reference Table

Food & Drink

Item Cost Source
Street meal (bread, cheese, apple, dried meat) ~45 coppers Ch04 (Phelan's first non-austerity meal)
Tavern meal (hot, with ale) ~8 coppers Extrapolated
Proper sit-down meal ~1.5 silvers Extrapolated
Month of food (eating properly) ~1.5 silvers Ch04 (monthly expense calculation)
Month of food (austerity) ~1 silver Implied pre-guild
Ale (tavern) 23 coppers Extrapolated

Lodging

Item Cost Source
Dockside shack (Phelan's) 2 silvers/month Ch04 (monthly expenses)
Decent room above a shop ~5 silvers/month Extrapolated (Leon's likely range)
Comfortable quarters ~812 silvers/month Extrapolated
Noble-district housing 30+ silvers/month Extrapolated

Herbs & Supplies

Item Cost Source
Common herbs (chamomile, feverwort) 13 coppers/bundle Extrapolated from Gavren's shop
Specialty herbs (thornwell root, sweetbalm) 515 coppers Extrapolated
Refined/rare (silverthorn, powdered) 15 silvers Ch01 (Mere's purchase, premium product)
Hand-ground silverthorn (4x powdered price) 420 silvers Extrapolated

Magical Goods

Item Cost Source
Focusing rods (retail, overpriced) 2 silvers each Ch02 (noted as 40% overpriced)
Focusing rods (fair price) ~1.2 silvers Ch02 (implied)
Ward-resistance compound 3 silvers/vial Ch06 (Carter's price); guild price 6 silvers
Binding salts (bulk) 25 coppers Extrapolated
Binding salts (refined) 12 silvers Ch01 (Mere's purchase)
Calibration-grade runestones 38 silvers Extrapolated

Equipment

Item Cost Source
Rope (quality) 4 silvers Ch06 (guild catalogue)
Medical kit 8 silvers Ch06 (guild catalogue)
Light source (ceramic rod) 2 silvers Ch06 (guild catalogue)
New boots ~35 silvers Ch05 (purchased, amount unspecified)
Full guild equipment loadout 20 silvers Ch06 (guild catalogue total)
Carter's equivalent loadout 7 silvers Ch06 (including bonus ward-resistance vial)
Focusing ring (custom, Carter) 12 silvers (materials after store credit) Ch13 (store credit from Ch09 applied)

Services

Service Cost Source
Licensed warding work (full property) ~200 silvers Extrapolated from house cost breakdown
Self-sourced warding ~140 silvers Extrapolated
Healing magic (minor) 515 silvers Extrapolated
Healing magic (serious) 50+ silvers Extrapolated

Daily & Miscellaneous

Item Cost Source
Common clothing 38 silvers Extrapolated
Horse hire (day) 58 coppers Extrapolated

3. Income Brackets

Social Class Monthly Income Notes
Unskilled laborer / dockworker 58 silvers Subsistence level
Skilled tradesperson / shop worker 1220 silvers Phelan's Gavren's pay was likely in this range
Guild specialist (Tier One) 15 silver retainer + job fees Ch04 — Phelan's starting tier
Established merchant 3080 silvers Comfortable, growing savings
Minor noble income 15 golds/month Land rents, investments
Major noble / trade house 10+ golds/month Political-class wealth

Guild economics (Tier One):

  • Monthly retainer: 15 silvers
  • Job fees: variable (40 silvers for field retrieval, Ch07)
  • Commission: 20% of job fees (retainer is not taxed)
  • Minimum: 2 engagements per quarter
  • Net from first job: 32 silvers (40 minus 20%)

Guild Tier System:

Tier Retainer Job Fees Access Expectations
Tier One 15 silvers/month 40+ silvers, variable Standard guild resources, assigned handler 2 engagements/quarter minimum. Standard reporting.
Tier Two 25 silvers/month 80+ silvers, variable Archives access, intelligence priority, expanded safe house network Higher-profile cases. Detailed debriefs. Guild alias formalized. Methods subject to review.
Tier Three+ Unknown Unknown Unknown Referenced but undefined. Senior operatives, institutional leadership. Ledger likely operates at this level.

Commission: 20% of job fees at all tiers (retainer untaxed).

Promotion criteria: Not published. Assessed by guild leadership based on case outcomes, reliability, discretion, and institutional value. Ledger's assessment carries significant weight.

Tier Two practical effects for Phelan:

  • Archives access (previously "senior investigators only")
  • Guild intelligence network responds to his requests with priority
  • Cases assigned are higher stakes with higher fees
  • "The Locksmith" formalized as guild alias — on record, searchable by other guild members and, potentially, by the Compact
  • Debriefs are more thorough — Ledger asks harder questions

4. Magic's Effect on Pricing

  • Mass-produced magical goods undercut artisan equivalents in some markets, creating tension between traditional craftspeople and licensed enchanters.
  • Licensed magical services carry an Arcane Compact tax (~1520% premium), which is why guild catalogue prices are steep (e.g., ward-resistance compound at 6 silvers vs. Carter's 3).
  • Unlicensed work is 3040% cheaper but carries legal risk — practitioners can lose their license, clients can be fined.
  • Healing magic cost is why infection still kills — most people can't afford magical treatment. Herbalism and trained surgeons handle the majority of medical care.
  • Magical construction is a luxury: guild halls, noble estates, public works. Phelan's house estimate includes 200 silvers for warding alone.

5. Financial Anchor Points

These are key reference values for calibrating new prices:

Anchor Value Context
Phelan's starting wealth 12 coppers + 1 shaved half-silver Ch01 — "two to three meals"
Phelan's monthly expenses (basic) ~4.5 silvers Rent 2s + food 1.5s + incidentals 1s (Ch04)
Phelan's house goal ~1,300 silvers (13 golds) Ch01 — 800 materials, 60 permits, 200 warding, 300 labor
Leon's Mallory crystal sale 1,200 silvers (12 golds) Ch05 — "windfall" benchmark, life-changing sum
Tier One job fee (field retrieval) 40 silvers gross / 32 net Ch0709 — moderate-risk solo job
Guild equipment (full loadout) 20 silvers (guild) / 7 silvers (Carter) Ch06 — price comparison shows guild markup
"Forty silvers would keep the rent current and leave enough to actually eat" Phelan's internal framing Ch08 — shows 40s = several months of security
Compact bribe (refused) 2,500 silvers (25 golds) Ch13 — institutional money, pre-approved. Would have covered house (1,300s) + Mere's independence (~1,200s). Refused on principle.

Cross-reference: See /world/story-summary-book1.md Section 5 (Phelan's Financial Ledger) for chapter-by-chapter income/expense tracking.


Update this document when new prices, wages, or economic details are established in prose. All values stated in published chapters are canon.