ch3-4 done

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- **Widen** — destabilize a working to cause controlled failure
- **Chain vulnerabilities** — link multiple flaws across separate workings for cascading effect (rare, dangerous, exhausting — his signature move)
### Combat Magic (Fire & Earth)
- Learned fire magic and melee fighting as a child due to bullying. Kept quiet since leaving school. Hasn't needed it until dungeon work
- **Fire element:** Strong. His primary combat tool — close-quarters fire weaving combined with physical strikes. Practiced obsessively as a kid
- **Earth element:** Serviceable but weaker. Used for practical purposes (stabilizing terrain, creating cover) rather than offense
- **Melee + magic combination:** Rare in Corvel. Most mages (~20% of population can use magic) are specialists who stand back and cast. Phelan can fight in close quarters while maintaining spell work. This makes him unusual in combat situations
- **Current state:** Dormant skill resurfacing out of necessity. The skill and muscle memory are there, but stamina isn't what it was. Burns energy faster than he should because he's out of practice
- **Not his identity:** Combat magic is a real capability he's been sitting on, not his defining trait. Flaw Sight remains his primary tool
### Other Skills
- Cold reading / behavioral prediction
- Guild-level problem solving and investigation