# Drenwick — Home City

Phelan's home base. A mid-sized city built around a river junction — part trade hub, part administrative center, part seedy underbelly.

## Districts

- **Guild quarter** — legitimate business, political maneuvering. Where the registered guilds maintain their halls and offices.
- **Dockside district** — cargo, smuggling, cheap lodging. Where Phelan rents his shack.
- **Arcane district** — registered magic users, shops, the Compact's local offices.
- **Noble estates on the hill** — clients who pay well and ask few questions.
- **The warrens** — slums, street-level crime, useful contacts.

## Guild of Necessary Services — 14 Greystone Lane

The Guild's premises sit on a respectable street in the guild quarter. Small sign. Extremely polite receptionist who tells visitors there's an eight-week waiting list (there is no waiting list — it's how they filter clients).

Known spaces:
- **Front office / reception** — the public face
- **Interview room** — where clients are brought after passing the receptionist's filter
- **Ledger's office** — Guild Master's working space
- **Planning library** — a small working reference room available to guild members. Shelves of history books, old maps, and herb reference charts. Two or three tables with four chairs each, meant for spreading out research and planning work. Functional, not grand — it matches the Guild's character. Used for expedition logistics, case research, and any meeting that needs neutral professional ground.

## Sensory Anchors

- **Dockside at dusk:** Tar, salt, fish oil smell. Barge lanterns lit against early dark. River traffic settling.
- **Arcane district morning:** Cobblestones damp with overnight dew. Thin autumn light. Half-shuttered shops.
- **General:** Fish and forge smoke. Barge horns (low, flat notes). Urban perfume of too many people.
- **Mill road at night:** Usually deserted after dark. Adjacent to Phelan's shack.
