Add CombatLootService that orchestrates loot generation from combat, supporting both static item drops (consumables, materials) and procedural equipment generation (weapons, armor with affixes). Key changes: - Extend LootEntry model with LootType enum (STATIC/PROCEDURAL) - Create StaticItemLoader service for consumables/materials from YAML - Create CombatLootService with full rarity formula incorporating: - Party average level - Enemy difficulty tier (EASY: +0%, MEDIUM: +5%, HARD: +15%, BOSS: +30%) - Character luck stat - Per-entry rarity bonus - Integrate with CombatService._calculate_rewards() for automatic loot gen - Add boss guaranteed drops via generate_boss_loot() New enemy variants (goblin family proof-of-concept): - goblin_scout (Easy) - static drops only - goblin_warrior (Medium) - static + procedural weapon drops - goblin_chieftain (Hard) - static + procedural weapon/armor drops Static items added: - consumables.yaml: health/mana potions, elixirs, food - materials.yaml: trophy items, crafting materials Tests: 59 new tests across 3 test files (all passing)
86 lines
1.8 KiB
YAML
86 lines
1.8 KiB
YAML
# Goblin Chieftain - Hard variant, elite tribe leader
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# A cunning and powerful goblin leader, adorned with trophies.
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# Commands respect through fear and violence, drops quality loot.
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enemy_id: goblin_chieftain
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name: Goblin Chieftain
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description: >
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A large, scarred goblin wearing a crown of teeth and bones.
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The chieftain has clawed its way to leadership through countless
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battles and betrayals. It wields a well-maintained weapon stolen
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from a fallen adventurer and commands its tribe with an iron fist.
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base_stats:
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strength: 16
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dexterity: 12
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constitution: 14
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intelligence: 10
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wisdom: 10
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charisma: 12
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luck: 12
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abilities:
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- basic_attack
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- shield_bash
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- intimidating_shout
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loot_table:
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# Static drops - guaranteed materials
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- loot_type: static
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item_id: goblin_ear
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drop_chance: 1.0
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quantity_min: 2
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quantity_max: 3
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- loot_type: static
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item_id: goblin_chieftain_token
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drop_chance: 0.80
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quantity_min: 1
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quantity_max: 1
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- loot_type: static
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item_id: goblin_war_paint
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drop_chance: 0.50
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quantity_min: 1
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quantity_max: 2
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# Consumable drops
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- loot_type: static
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item_id: health_potion_medium
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drop_chance: 0.40
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quantity_min: 1
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quantity_max: 1
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- loot_type: static
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item_id: elixir_of_strength
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drop_chance: 0.10
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quantity_min: 1
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quantity_max: 1
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# Procedural equipment drops - higher chance and rarity bonus
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- loot_type: procedural
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item_type: weapon
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drop_chance: 0.25
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rarity_bonus: 0.10
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quantity_min: 1
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quantity_max: 1
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- loot_type: procedural
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item_type: armor
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drop_chance: 0.15
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rarity_bonus: 0.05
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quantity_min: 1
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quantity_max: 1
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experience_reward: 75
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gold_reward_min: 20
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gold_reward_max: 50
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difficulty: hard
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tags:
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- humanoid
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- goblinoid
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- leader
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- elite
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- armed
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base_damage: 14
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crit_chance: 0.15
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flee_chance: 0.25
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