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Code_of_Conquest/public_web/templates/game/partials/monster_modal.html

54 lines
2.3 KiB
HTML

{#
Monster Selection Modal
Shows random encounter options for the current location
#}
<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
<div class="modal-content monster-modal">
<div class="modal-header">
<h3 class="modal-title">⚔️ Search for Monsters</h3>
<button class="modal-close" onclick="closeModal()">&times;</button>
</div>
<div class="modal-body">
<p class="monster-modal-location">
Searching near <strong>{{ location_name }}</strong>...
</p>
{% if encounters %}
<div class="encounter-options">
{% for enc in encounters %}
<button class="encounter-option encounter-option--{{ enc.challenge|lower }}"
hx-post="{{ url_for('game.start_combat', session_id=session_id) }}"
hx-vals='{"enemy_ids": {{ enc.enemies|tojson }}}'
hx-target="closest .modal-overlay"
hx-swap="outerHTML">
<div class="encounter-info">
<div class="encounter-name">{{ enc.display_name }}</div>
<div class="encounter-enemies">
{% for name in enc.enemy_names %}
<span class="enemy-badge">{{ name }}</span>
{% endfor %}
</div>
</div>
<div class="encounter-challenge challenge--{{ enc.challenge|lower }}">
{{ enc.challenge }}
</div>
</button>
{% endfor %}
</div>
<p class="monster-modal-hint">
<small>Select an encounter to begin combat. Challenge level indicates difficulty.</small>
</p>
{% else %}
<div class="encounter-empty">
<p>No monsters found in this area.</p>
<p><small>Try exploring somewhere more dangerous!</small></p>
</div>
{% endif %}
</div>
<div class="modal-footer">
<button class="btn btn-secondary" onclick="closeModal()">
Cancel
</button>
</div>
</div>
</div>