Files
Code_of_Conquest/godot_client/scenes/auth/login.gd
2025-11-24 23:10:55 -06:00

210 lines
6.3 KiB
GDScript

extends Control
## Login Screen Script
##
## Handles user authentication via the backend API.
## Validates input, displays errors, and navigates to character list on success.
# Node references
@onready var email_input: LineEdit = $CenterContainer/LoginCard/MainContainer/ContentVBox/EmailInput
@onready var password_input: LineEdit = $CenterContainer/LoginCard/MainContainer/ContentVBox/PasswordInput
@onready var login_button: Button = $CenterContainer/LoginCard/MainContainer/ContentVBox/LoginButton
@onready var error_label: Label = $CenterContainer/LoginCard/MainContainer/ContentVBox/ErrorLabel
@onready var remember_checkbox: CheckBox = $CenterContainer/LoginCard/MainContainer/ContentVBox/RememberCheckBox
@onready var register_link: Button = $CenterContainer/LoginCard/MainContainer/ContentVBox/BottomLinksVBox/RegisterLink
@onready var forgot_password_link: Button = $CenterContainer/LoginCard/MainContainer/ContentVBox/BottomLinksVBox/ForgotPasswordLink
# Service references
@onready var http_client: Node = get_node("/root/HTTPClient")
@onready var state_manager: Node = get_node("/root/StateManager")
# Internal state
var _is_loading: bool = false
func _ready() -> void:
print("[LoginScreen] Initialized")
# Connect button signals
login_button.pressed.connect(_on_login_button_pressed)
register_link.pressed.connect(_on_register_link_pressed)
forgot_password_link.pressed.connect(_on_forgot_password_link_pressed)
# Connect Enter key to submit
email_input.text_submitted.connect(_on_input_submitted)
password_input.text_submitted.connect(_on_input_submitted)
# Hide error label by default
error_label.visible = false
# Load saved remember setting
remember_checkbox.button_pressed = state_manager.get_setting("remember_login", true)
## Handle login button press
func _on_login_button_pressed() -> void:
# Prevent double-click
if _is_loading:
return
# Get input values
var email := email_input.text.strip_edges()
var password := password_input.text
# Validate inputs
var validation_error := _validate_inputs(email, password)
if not validation_error.is_empty():
_show_error(validation_error)
return
# Start login process
_start_login(email, password)
## Handle Enter key press in input fields
func _on_input_submitted(_text: String = "") -> void:
_on_login_button_pressed()
## Validate email and password
func _validate_inputs(email: String, password: String) -> String:
# Check if email is empty
if email.is_empty():
return "Please enter your email address"
# Check if password is empty
if password.is_empty():
return "Please enter your password"
# Basic email format validation (contains @ and .)
if not email.contains("@") or not email.contains("."):
return "Please enter a valid email address"
# Check minimum password length
if password.length() < 6:
return "Password must be at least 6 characters"
return ""
## Start login process
func _start_login(email: String, password: String) -> void:
_is_loading = true
_hide_error()
# Disable button and show loading state
login_button.disabled = true
login_button.text = "LOGGING IN..."
# Build request payload
var payload := {
"email": email,
"password": password,
"remember_me": remember_checkbox.button_pressed
}
print("[LoginScreen] Attempting login for: %s (remember_me=%s)" % [email, remember_checkbox.button_pressed])
# Make API request
http_client.http_post(
"/api/v1/auth/login",
payload,
_on_login_success,
_on_login_error
)
## Handle successful login response
func _on_login_success(response: APIResponse) -> void:
_is_loading = false
# Re-enable button
login_button.disabled = false
login_button.text = "LOGIN"
# Check if response is actually successful
if not response.is_success():
_on_login_error(response)
return
print("[LoginScreen] Login successful")
# Extract user data from response
# Note: Authentication is cookie-based, so no token in response
var result: Dictionary = response.result if response.result is Dictionary else {}
var user_data: Dictionary = result.get("user", {})
if user_data.is_empty():
_show_error("Invalid response from server")
return
# Update remember setting
state_manager.set_setting("remember_login", remember_checkbox.button_pressed)
# Save session to StateManager (cookie is already set in HTTPClient)
state_manager.set_user_session(user_data)
print("[LoginScreen] User authenticated: %s" % user_data.get("email", "unknown"))
print("[LoginScreen] Session cookie stored, ready for authenticated requests")
# Navigate back to main screen (which will show authenticated UI)
print("[LoginScreen] Navigating to main screen...")
get_tree().change_scene_to_file("res://scenes/main.tscn")
## Handle login error
func _on_login_error(response: APIResponse) -> void:
_is_loading = false
# Re-enable button
login_button.disabled = false
login_button.text = "LOGIN"
# Get error message
var error_message := response.get_error_message()
# Show user-friendly error
if error_message.is_empty():
error_message = "Login failed. Please try again."
# Handle specific error cases
if response.status == 401:
error_message = "Invalid email or password"
elif response.status == 0 or response.status >= 500:
error_message = "Cannot connect to server. Please check your connection."
print("[LoginScreen] Login error: %s (status=%d)" % [error_message, response.status])
_show_error(error_message)
## Show error message
func _show_error(message: String) -> void:
error_label.text = message
error_label.visible = true
## Hide error message
func _hide_error() -> void:
error_label.visible = false
## Handle register link press
func _on_register_link_pressed() -> void:
print("[LoginScreen] Opening registration page in browser")
var register_url := Settings.get_web_url() + "/auth/register"
var error := OS.shell_open(register_url)
if error != OK:
push_error("[LoginScreen] Failed to open browser: %s" % error)
_show_error("Could not open registration page")
## Handle forgot password link press
func _on_forgot_password_link_pressed() -> void:
print("[LoginScreen] Opening forgot password page in browser")
var forgot_url := Settings.get_web_url() + "/auth/forgot-password"
var error := OS.shell_open(forgot_url)
if error != OK:
push_error("[LoginScreen] Failed to open browser: %s" % error)
_show_error("Could not open password reset page")