1032 lines
38 KiB
Python
1032 lines
38 KiB
Python
"""
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Development-only views for testing API functionality.
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This blueprint only loads when FLASK_ENV=development.
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Provides HTMX-based testing interfaces for API endpoints.
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"""
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from flask import Blueprint, render_template, request, jsonify
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import structlog
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from ..utils.api_client import get_api_client, APIError, APINotFoundError
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from ..utils.auth import require_auth_web as require_auth, get_current_user
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logger = structlog.get_logger(__name__)
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dev_bp = Blueprint('dev', __name__, url_prefix='/dev')
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@dev_bp.route('/')
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def index():
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"""Dev tools hub - links to all testing interfaces."""
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return render_template('dev/index.html')
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@dev_bp.route('/story')
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@require_auth
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def story_hub():
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"""Story testing hub - select character and create/load sessions."""
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client = get_api_client()
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try:
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# Get user's characters
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characters_response = client.get('/api/v1/characters')
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result = characters_response.get('result', {})
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characters = result.get('characters', [])
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# Get user's active sessions (if endpoint exists)
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sessions = []
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try:
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sessions_response = client.get('/api/v1/sessions')
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sessions = sessions_response.get('result', [])
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except (APINotFoundError, APIError):
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# Sessions list endpoint may not exist yet or has issues
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pass
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return render_template(
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'dev/story.html',
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characters=characters,
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sessions=sessions
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)
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except APIError as e:
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logger.error("failed_to_load_story_hub", error=str(e))
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return render_template('dev/story.html', characters=[], sessions=[], error=str(e))
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@dev_bp.route('/story/session/<session_id>')
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@require_auth
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def story_session(session_id: str):
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"""Story session gameplay interface."""
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client = get_api_client()
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try:
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# Get session state
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session_response = client.get(f'/api/v1/sessions/{session_id}')
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session_data = session_response.get('result', {})
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# Get session history
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history_response = client.get(f'/api/v1/sessions/{session_id}/history?limit=50')
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history_data = history_response.get('result', {})
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# Get NPCs at current location
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npcs_present = []
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game_state = session_data.get('game_state', {})
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current_location = game_state.get('current_location_id') or game_state.get('current_location')
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if current_location:
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try:
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npcs_response = client.get(f'/api/v1/npcs/at-location/{current_location}')
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npcs_present = npcs_response.get('result', {}).get('npcs', [])
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except (APINotFoundError, APIError):
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# NPCs endpoint may not exist yet
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pass
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return render_template(
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'dev/story_session.html',
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session=session_data,
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history=history_data.get('history', []),
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session_id=session_id,
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npcs_present=npcs_present
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)
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except APINotFoundError:
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return render_template('dev/story.html', error=f"Session {session_id} not found"), 404
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except APIError as e:
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logger.error("failed_to_load_session", session_id=session_id, error=str(e))
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return render_template('dev/story.html', error=str(e)), 500
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# HTMX Partial endpoints
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@dev_bp.route('/story/create-session', methods=['POST'])
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@require_auth
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def create_session():
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"""Create a new story session - returns HTMX partial."""
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client = get_api_client()
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character_id = request.form.get('character_id')
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logger.info("create_session called",
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character_id=character_id,
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form_data=dict(request.form))
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if not character_id:
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return '<div class="error">No character selected</div>', 400
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try:
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response = client.post('/api/v1/sessions', {'character_id': character_id})
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session_data = response.get('result', {})
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session_id = session_data.get('session_id')
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# Return redirect script to session page
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return f'''
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<script>window.location.href = '/dev/story/session/{session_id}';</script>
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<div class="success">Session created! Redirecting...</div>
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'''
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except APIError as e:
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logger.error("failed_to_create_session", character_id=character_id, error=str(e))
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return f'<div class="error">Failed to create session: {e}</div>', 500
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@dev_bp.route('/story/action/<session_id>', methods=['POST'])
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@require_auth
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def take_action(session_id: str):
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"""Submit an action - returns job status partial for polling."""
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client = get_api_client()
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action_type = request.form.get('action_type', 'button')
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prompt_id = request.form.get('prompt_id')
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custom_text = request.form.get('custom_text')
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question = request.form.get('question')
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payload = {'action_type': action_type}
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if action_type == 'button' and prompt_id:
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payload['prompt_id'] = prompt_id
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elif action_type == 'custom' and custom_text:
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payload['custom_text'] = custom_text
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elif action_type == 'ask_dm' and question:
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payload['question'] = question
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try:
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response = client.post(f'/api/v1/sessions/{session_id}/action', payload)
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result = response.get('result', {})
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job_id = result.get('job_id')
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# Return polling partial
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return render_template(
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'dev/partials/job_status.html',
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job_id=job_id,
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session_id=session_id,
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status='queued'
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)
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except APIError as e:
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logger.error("failed_to_take_action", session_id=session_id, error=str(e))
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return f'<div class="error">Action failed: {e}</div>', 500
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@dev_bp.route('/story/job-status/<job_id>')
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@require_auth
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def job_status(job_id: str):
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"""Poll job status - returns updated partial."""
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client = get_api_client()
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session_id = request.args.get('session_id', '')
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try:
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response = client.get(f'/api/v1/jobs/{job_id}/status')
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result = response.get('result', {})
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status = result.get('status', 'unknown')
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if status == 'completed':
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# Job done - return response
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# Check for NPC dialogue (in result.dialogue) vs story action (in dm_response)
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nested_result = result.get('result', {})
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if nested_result.get('context_type') == 'npc_dialogue':
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# Use NPC dialogue template with conversation history
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return render_template(
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'dev/partials/npc_dialogue.html',
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npc_name=nested_result.get('npc_name', 'NPC'),
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character_name=nested_result.get('character_name', 'You'),
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conversation_history=nested_result.get('conversation_history', []),
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player_line=nested_result.get('player_line', ''),
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dialogue=nested_result.get('dialogue', 'No response'),
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session_id=session_id
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)
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else:
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dm_response = result.get('dm_response', 'No response')
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return render_template(
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'dev/partials/dm_response.html',
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dm_response=dm_response,
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raw_result=result,
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session_id=session_id
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)
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elif status in ('failed', 'error'):
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error_msg = result.get('error', 'Unknown error')
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return f'<div class="error">Job failed: {error_msg}</div>'
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else:
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# Still processing - return polling partial
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return render_template(
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'dev/partials/job_status.html',
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job_id=job_id,
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session_id=session_id,
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status=status
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)
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except APIError as e:
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logger.error("failed_to_get_job_status", job_id=job_id, error=str(e))
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return f'<div class="error">Failed to get job status: {e}</div>', 500
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@dev_bp.route('/story/history/<session_id>')
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@require_auth
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def get_history(session_id: str):
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"""Get session history - returns HTMX partial."""
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client = get_api_client()
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limit = request.args.get('limit', 20, type=int)
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offset = request.args.get('offset', 0, type=int)
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try:
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response = client.get(f'/api/v1/sessions/{session_id}/history?limit={limit}&offset={offset}')
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result = response.get('result', {})
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return render_template(
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'dev/partials/history.html',
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history=result.get('history', []),
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pagination=result.get('pagination', {}),
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session_id=session_id
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)
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except APIError as e:
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logger.error("failed_to_get_history", session_id=session_id, error=str(e))
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return f'<div class="error">Failed to load history: {e}</div>', 500
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@dev_bp.route('/story/state/<session_id>')
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@require_auth
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def get_state(session_id: str):
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"""Get current session state - returns HTMX partial."""
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client = get_api_client()
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try:
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response = client.get(f'/api/v1/sessions/{session_id}')
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session_data = response.get('result', {})
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return render_template(
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'dev/partials/session_state.html',
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session=session_data,
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session_id=session_id
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)
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except APIError as e:
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logger.error("failed_to_get_state", session_id=session_id, error=str(e))
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return f'<div class="error">Failed to load state: {e}</div>', 500
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# ===== NPC & Travel Endpoints =====
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@dev_bp.route('/story/talk/<session_id>/<npc_id>', methods=['POST'])
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@require_auth
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def talk_to_npc(session_id: str, npc_id: str):
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"""Talk to an NPC - returns dialogue response."""
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client = get_api_client()
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# Support both topic (initial greeting) and player_response (conversation)
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player_response = request.form.get('player_response')
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topic = request.form.get('topic', 'greeting')
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try:
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payload = {'session_id': session_id}
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if player_response:
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# Player typed a custom response
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payload['player_response'] = player_response
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else:
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# Initial greeting click
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payload['topic'] = topic
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response = client.post(f'/api/v1/npcs/{npc_id}/talk', payload)
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result = response.get('result', {})
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# Check if it's a job-based response (async) or immediate
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job_id = result.get('job_id')
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if job_id:
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return render_template(
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'dev/partials/job_status.html',
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job_id=job_id,
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session_id=session_id,
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status='queued',
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is_npc_dialogue=True
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)
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# Immediate response (if AI is sync or cached)
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dialogue = result.get('dialogue', result.get('response', 'The NPC has nothing to say.'))
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npc_name = result.get('npc_name', 'NPC')
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return f'''
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<div class="npc-dialogue">
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<div class="npc-dialogue-header">{npc_name} says:</div>
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<div class="npc-dialogue-content">{dialogue}</div>
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</div>
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'''
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except APINotFoundError:
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return '<div class="error">NPC not found.</div>', 404
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except APIError as e:
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logger.error("failed_to_talk_to_npc", session_id=session_id, npc_id=npc_id, error=str(e))
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return f'<div class="error">Failed to talk to NPC: {e}</div>', 500
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@dev_bp.route('/story/travel-modal/<session_id>')
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@require_auth
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def travel_modal(session_id: str):
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"""Get travel modal with available locations."""
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client = get_api_client()
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try:
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response = client.get(f'/api/v1/travel/available?session_id={session_id}')
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result = response.get('result', {})
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available_locations = result.get('available_locations', [])
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return render_template(
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'dev/partials/travel_modal.html',
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locations=available_locations,
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session_id=session_id
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)
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except APIError as e:
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logger.error("failed_to_get_travel_options", session_id=session_id, error=str(e))
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return f'''
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<div class="modal-overlay" onclick="this.remove()">
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<div class="modal-content" onclick="event.stopPropagation()">
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<h3>Travel</h3>
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<div class="error">Failed to load travel options: {e}</div>
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<button class="modal-close" onclick="this.closest('.modal-overlay').remove()">Close</button>
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</div>
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</div>
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'''
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@dev_bp.route('/story/travel/<session_id>', methods=['POST'])
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@require_auth
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def do_travel(session_id: str):
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"""Travel to a new location - returns updated DM response."""
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client = get_api_client()
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location_id = request.form.get('location_id')
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if not location_id:
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return '<div class="error">No destination selected.</div>', 400
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try:
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response = client.post('/api/v1/travel', {
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'session_id': session_id,
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'location_id': location_id
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})
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result = response.get('result', {})
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# Check if travel triggers a job (narrative generation)
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job_id = result.get('job_id')
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if job_id:
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return render_template(
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'dev/partials/job_status.html',
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job_id=job_id,
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session_id=session_id,
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status='queued'
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)
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# Immediate response
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narrative = result.get('narrative', result.get('description', 'You arrive at your destination.'))
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location_name = result.get('location_name', 'Unknown Location')
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# Return script to close modal and update response
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return f'''
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<script>
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document.querySelector('.modal-overlay')?.remove();
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</script>
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<div>
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<strong>Arrived at {location_name}</strong><br><br>
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{narrative}
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</div>
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'''
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except APIError as e:
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logger.error("failed_to_travel", session_id=session_id, location_id=location_id, error=str(e))
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return f'<div class="error">Travel failed: {e}</div>', 500
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|
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# ===== Combat Test Endpoints =====
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@dev_bp.route('/combat')
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@require_auth
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def combat_hub():
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"""Combat testing hub - select character and enemies to start combat."""
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client = get_api_client()
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try:
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# Get user's characters
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characters_response = client.get('/api/v1/characters')
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result = characters_response.get('result', {})
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characters = result.get('characters', [])
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# Get available enemy templates
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enemies = []
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try:
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enemies_response = client.get('/api/v1/combat/enemies')
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enemies = enemies_response.get('result', {}).get('enemies', [])
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except (APINotFoundError, APIError):
|
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# Enemies endpoint may not exist yet
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pass
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|
|
|
# Get all sessions to map characters to their sessions
|
|
sessions_in_combat = []
|
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character_session_map = {} # character_id -> session_id
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try:
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sessions_response = client.get('/api/v1/sessions')
|
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all_sessions = sessions_response.get('result', [])
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for session in all_sessions:
|
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# Map character to session (for dropdown)
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char_id = session.get('character_id')
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if char_id:
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character_session_map[char_id] = session.get('session_id')
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|
|
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# Track sessions in combat (for resume list)
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if session.get('in_combat') or session.get('game_state', {}).get('in_combat'):
|
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sessions_in_combat.append(session)
|
|
except (APINotFoundError, APIError):
|
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pass
|
|
|
|
# Add session_id to each character for the template
|
|
for char in characters:
|
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char['session_id'] = character_session_map.get(char.get('character_id'))
|
|
|
|
return render_template(
|
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'dev/combat.html',
|
|
characters=characters,
|
|
enemies=enemies,
|
|
sessions_in_combat=sessions_in_combat
|
|
)
|
|
except APIError as e:
|
|
logger.error("failed_to_load_combat_hub", error=str(e))
|
|
return render_template('dev/combat.html', characters=[], enemies=[], sessions_in_combat=[], error=str(e))
|
|
|
|
|
|
@dev_bp.route('/combat/start', methods=['POST'])
|
|
@require_auth
|
|
def start_combat():
|
|
"""Start a new combat encounter - returns redirect to combat session."""
|
|
client = get_api_client()
|
|
|
|
session_id = request.form.get('session_id')
|
|
enemy_ids = request.form.getlist('enemy_ids')
|
|
|
|
logger.info("start_combat called",
|
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session_id=session_id,
|
|
enemy_ids=enemy_ids,
|
|
form_data=dict(request.form))
|
|
|
|
if not session_id:
|
|
return '<div class="error">No session selected</div>', 400
|
|
|
|
if not enemy_ids:
|
|
return '<div class="error">No enemies selected</div>', 400
|
|
|
|
try:
|
|
response = client.post('/api/v1/combat/start', {
|
|
'session_id': session_id,
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|
'enemy_ids': enemy_ids
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|
})
|
|
result = response.get('result', {})
|
|
|
|
# Return redirect script to combat session page
|
|
return f'''
|
|
<script>window.location.href = '/dev/combat/session/{session_id}';</script>
|
|
<div class="success">Combat started! Redirecting...</div>
|
|
'''
|
|
except APIError as e:
|
|
logger.error("failed_to_start_combat", session_id=session_id, error=str(e))
|
|
return f'<div class="error">Failed to start combat: {e}</div>', 500
|
|
|
|
|
|
@dev_bp.route('/combat/session/<session_id>')
|
|
@require_auth
|
|
def combat_session(session_id: str):
|
|
"""Combat session debug interface - full 3-column layout."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
# Get combat state from API
|
|
response = client.get(f'/api/v1/combat/{session_id}/state')
|
|
result = response.get('result', {})
|
|
|
|
# Check if combat is still active
|
|
if not result.get('in_combat'):
|
|
# Combat ended - redirect to combat index
|
|
return render_template('dev/combat.html',
|
|
message="Combat has ended. Start a new combat to continue.")
|
|
|
|
encounter = result.get('encounter') or {}
|
|
combat_log = result.get('combat_log', [])
|
|
|
|
# Get current turn combatant ID directly from API response
|
|
current_turn_id = encounter.get('current_turn')
|
|
turn_order = encounter.get('turn_order', [])
|
|
|
|
# Find player and determine if it's player's turn
|
|
is_player_turn = False
|
|
player_combatant = None
|
|
enemy_combatants = []
|
|
for combatant in encounter.get('combatants', []):
|
|
if combatant.get('is_player'):
|
|
player_combatant = combatant
|
|
if combatant.get('combatant_id') == current_turn_id:
|
|
is_player_turn = True
|
|
else:
|
|
enemy_combatants.append(combatant)
|
|
|
|
# Format combat log entries for display
|
|
formatted_log = []
|
|
for entry in combat_log:
|
|
log_entry = {
|
|
'actor': entry.get('combatant_name', entry.get('actor', '')),
|
|
'message': entry.get('message', ''),
|
|
'damage': entry.get('damage'),
|
|
'heal': entry.get('healing'),
|
|
'is_crit': entry.get('is_critical', False),
|
|
'type': 'player' if entry.get('is_player', False) else 'enemy'
|
|
}
|
|
# Detect system messages
|
|
if entry.get('action_type') in ('round_start', 'combat_start', 'combat_end'):
|
|
log_entry['type'] = 'system'
|
|
formatted_log.append(log_entry)
|
|
|
|
return render_template(
|
|
'dev/combat_session.html',
|
|
session_id=session_id,
|
|
encounter=encounter,
|
|
combat_log=formatted_log,
|
|
current_turn_id=current_turn_id,
|
|
is_player_turn=is_player_turn,
|
|
player_combatant=player_combatant,
|
|
enemy_combatants=enemy_combatants,
|
|
turn_order=turn_order,
|
|
raw_state=result
|
|
)
|
|
|
|
except APINotFoundError:
|
|
logger.warning("combat_not_found", session_id=session_id)
|
|
return render_template('dev/combat.html', error=f"No active combat for session {session_id}"), 404
|
|
except APIError as e:
|
|
logger.error("failed_to_load_combat_session", session_id=session_id, error=str(e))
|
|
return render_template('dev/combat.html', error=str(e)), 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/state')
|
|
@require_auth
|
|
def combat_state(session_id: str):
|
|
"""Get combat state partial - returns refreshable state panel."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
response = client.get(f'/api/v1/combat/{session_id}/state')
|
|
result = response.get('result', {})
|
|
|
|
# Check if combat is still active
|
|
if not result.get('in_combat'):
|
|
return '<div class="state-section"><h4>Combat Ended</h4><p>No active combat.</p></div>'
|
|
|
|
encounter = result.get('encounter') or {}
|
|
|
|
# Get current turn combatant ID directly from API response
|
|
current_turn_id = encounter.get('current_turn')
|
|
|
|
# Separate player and enemies
|
|
player_combatant = None
|
|
enemy_combatants = []
|
|
is_player_turn = False
|
|
for combatant in encounter.get('combatants', []):
|
|
if combatant.get('is_player'):
|
|
player_combatant = combatant
|
|
if combatant.get('combatant_id') == current_turn_id:
|
|
is_player_turn = True
|
|
else:
|
|
enemy_combatants.append(combatant)
|
|
|
|
return render_template(
|
|
'dev/partials/combat_state.html',
|
|
session_id=session_id,
|
|
encounter=encounter,
|
|
player_combatant=player_combatant,
|
|
enemy_combatants=enemy_combatants,
|
|
current_turn_id=current_turn_id,
|
|
is_player_turn=is_player_turn
|
|
)
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_get_combat_state", session_id=session_id, error=str(e))
|
|
return f'<div class="error">Failed to load state: {e}</div>', 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/action', methods=['POST'])
|
|
@require_auth
|
|
def combat_action(session_id: str):
|
|
"""Execute a combat action - returns log entry HTML."""
|
|
client = get_api_client()
|
|
|
|
action_type = request.form.get('action_type', 'attack')
|
|
ability_id = request.form.get('ability_id')
|
|
item_id = request.form.get('item_id')
|
|
target_id = request.form.get('target_id')
|
|
|
|
try:
|
|
payload = {'action_type': action_type}
|
|
if ability_id:
|
|
payload['ability_id'] = ability_id
|
|
if item_id:
|
|
payload['item_id'] = item_id
|
|
if target_id:
|
|
payload['target_id'] = target_id
|
|
|
|
response = client.post(f'/api/v1/combat/{session_id}/action', payload)
|
|
result = response.get('result', {})
|
|
|
|
# Check if combat ended
|
|
combat_ended = result.get('combat_ended', False)
|
|
combat_status = result.get('combat_status')
|
|
|
|
if combat_ended:
|
|
# API returns lowercase status values: 'victory', 'defeat', 'fled'
|
|
status_lower = (combat_status or '').lower()
|
|
if status_lower == 'victory':
|
|
return render_template(
|
|
'dev/partials/combat_victory.html',
|
|
session_id=session_id,
|
|
rewards=result.get('rewards', {})
|
|
)
|
|
elif status_lower == 'defeat':
|
|
return render_template(
|
|
'dev/partials/combat_defeat.html',
|
|
session_id=session_id,
|
|
gold_lost=result.get('gold_lost', 0)
|
|
)
|
|
|
|
# Format action result for log
|
|
# API returns data directly in result, not nested under 'action_result'
|
|
log_entries = []
|
|
|
|
player_entry = {
|
|
'actor': 'You',
|
|
'message': result.get('message', f'used {action_type}'),
|
|
'type': 'player',
|
|
'is_crit': False
|
|
}
|
|
|
|
damage_results = result.get('damage_results', [])
|
|
if damage_results:
|
|
for dmg in damage_results:
|
|
player_entry['damage'] = dmg.get('total_damage') or dmg.get('damage')
|
|
player_entry['is_crit'] = dmg.get('is_critical', False)
|
|
if player_entry['is_crit']:
|
|
player_entry['type'] = 'crit'
|
|
|
|
if result.get('healing'):
|
|
player_entry['heal'] = result.get('healing')
|
|
player_entry['type'] = 'heal'
|
|
|
|
log_entries.append(player_entry)
|
|
|
|
for effect in result.get('effects_applied', []):
|
|
log_entries.append({
|
|
'actor': '',
|
|
'message': effect.get('message', f'Effect applied: {effect.get("name")}'),
|
|
'type': 'system'
|
|
})
|
|
|
|
# Return log entries with optional enemy turn trigger
|
|
from flask import make_response
|
|
resp = make_response(render_template(
|
|
'dev/partials/combat_debug_log.html',
|
|
combat_log=log_entries
|
|
))
|
|
|
|
# Trigger enemy turn if needed
|
|
if result.get('next_combatant_id') and not result.get('next_is_player', True):
|
|
resp.headers['HX-Trigger'] = 'enemyTurn'
|
|
|
|
return resp
|
|
|
|
except APIError as e:
|
|
logger.error("combat_action_failed", session_id=session_id, action_type=action_type, error=str(e))
|
|
return f'''
|
|
<div class="log-entry log-entry--system">
|
|
<span class="log-message">Action failed: {e}</span>
|
|
</div>
|
|
''', 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/enemy-turn', methods=['POST'])
|
|
@require_auth
|
|
def combat_enemy_turn(session_id: str):
|
|
"""Execute enemy turn - returns log entry HTML."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
response = client.post(f'/api/v1/combat/{session_id}/enemy-turn', {})
|
|
result = response.get('result', {})
|
|
|
|
# Check if combat ended
|
|
combat_ended = result.get('combat_ended', False)
|
|
combat_status = result.get('combat_status')
|
|
|
|
if combat_ended:
|
|
# API returns lowercase status values: 'victory', 'defeat', 'fled'
|
|
status_lower = (combat_status or '').lower()
|
|
if status_lower == 'victory':
|
|
return render_template(
|
|
'dev/partials/combat_victory.html',
|
|
session_id=session_id,
|
|
rewards=result.get('rewards', {})
|
|
)
|
|
elif status_lower == 'defeat':
|
|
return render_template(
|
|
'dev/partials/combat_defeat.html',
|
|
session_id=session_id,
|
|
gold_lost=result.get('gold_lost', 0)
|
|
)
|
|
|
|
# Format enemy action for log
|
|
# The API returns the action result directly with a complete message
|
|
damage_results = result.get('damage_results', [])
|
|
is_crit = damage_results[0].get('is_critical', False) if damage_results else False
|
|
|
|
log_entries = [{
|
|
'actor': '', # Message already contains the actor name
|
|
'message': result.get('message', 'Enemy attacks!'),
|
|
'type': 'crit' if is_crit else 'enemy',
|
|
'is_crit': is_crit,
|
|
'damage': damage_results[0].get('total_damage') if damage_results else None
|
|
}]
|
|
|
|
from flask import make_response
|
|
resp = make_response(render_template(
|
|
'dev/partials/combat_debug_log.html',
|
|
combat_log=log_entries
|
|
))
|
|
|
|
# Trigger another enemy turn if needed
|
|
if result.get('next_combatant_id') and not result.get('next_is_player', True):
|
|
resp.headers['HX-Trigger'] = 'enemyTurn'
|
|
|
|
return resp
|
|
|
|
except APIError as e:
|
|
logger.error("enemy_turn_failed", session_id=session_id, error=str(e))
|
|
return f'''
|
|
<div class="log-entry log-entry--system">
|
|
<span class="log-message">Enemy turn error: {e}</span>
|
|
</div>
|
|
''', 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/abilities')
|
|
@require_auth
|
|
def combat_abilities(session_id: str):
|
|
"""Get abilities modal for combat."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
response = client.get(f'/api/v1/combat/{session_id}/state')
|
|
result = response.get('result', {})
|
|
encounter = result.get('encounter', {})
|
|
|
|
player_combatant = None
|
|
for combatant in encounter.get('combatants', []):
|
|
if combatant.get('is_player'):
|
|
player_combatant = combatant
|
|
break
|
|
|
|
abilities = []
|
|
if player_combatant:
|
|
ability_ids = player_combatant.get('abilities', [])
|
|
current_mp = player_combatant.get('current_mp', 0)
|
|
cooldowns = player_combatant.get('cooldowns', {})
|
|
|
|
for ability_id in ability_ids:
|
|
try:
|
|
ability_response = client.get(f'/api/v1/abilities/{ability_id}')
|
|
ability_data = ability_response.get('result', {})
|
|
|
|
mp_cost = ability_data.get('mp_cost', 0)
|
|
cooldown = cooldowns.get(ability_id, 0)
|
|
available = current_mp >= mp_cost and cooldown == 0
|
|
|
|
abilities.append({
|
|
'id': ability_id,
|
|
'name': ability_data.get('name', ability_id),
|
|
'description': ability_data.get('description', ''),
|
|
'mp_cost': mp_cost,
|
|
'cooldown': cooldown,
|
|
'max_cooldown': ability_data.get('cooldown', 0),
|
|
'damage_type': ability_data.get('damage_type'),
|
|
'effect_type': ability_data.get('effect_type'),
|
|
'available': available
|
|
})
|
|
except (APINotFoundError, APIError):
|
|
abilities.append({
|
|
'id': ability_id,
|
|
'name': ability_id.replace('_', ' ').title(),
|
|
'description': '',
|
|
'mp_cost': 0,
|
|
'cooldown': cooldowns.get(ability_id, 0),
|
|
'max_cooldown': 0,
|
|
'available': True
|
|
})
|
|
|
|
return render_template(
|
|
'dev/partials/ability_modal.html',
|
|
session_id=session_id,
|
|
abilities=abilities
|
|
)
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_load_abilities", session_id=session_id, error=str(e))
|
|
return f'''
|
|
<div class="modal-overlay" onclick="closeModal()">
|
|
<div class="modal-content">
|
|
<h3>Select Ability</h3>
|
|
<div class="error">Failed to load abilities: {e}</div>
|
|
<button class="modal-close" onclick="closeModal()">Close</button>
|
|
</div>
|
|
</div>
|
|
'''
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/items')
|
|
@require_auth
|
|
def combat_items(session_id: str):
|
|
"""Get combat items bottom sheet (consumables only)."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
session_response = client.get(f'/api/v1/sessions/{session_id}')
|
|
session_data = session_response.get('result', {})
|
|
character_id = session_data.get('character_id')
|
|
|
|
consumables = []
|
|
if character_id:
|
|
try:
|
|
inv_response = client.get(f'/api/v1/characters/{character_id}/inventory')
|
|
inv_data = inv_response.get('result', {})
|
|
inventory = inv_data.get('inventory', [])
|
|
|
|
for item in inventory:
|
|
item_type = item.get('item_type', item.get('type', ''))
|
|
if item_type == 'consumable' or item.get('usable_in_combat', False):
|
|
consumables.append({
|
|
'item_id': item.get('item_id'),
|
|
'name': item.get('name', 'Unknown Item'),
|
|
'description': item.get('description', ''),
|
|
'effects_on_use': item.get('effects_on_use', []),
|
|
'rarity': item.get('rarity', 'common')
|
|
})
|
|
except (APINotFoundError, APIError) as e:
|
|
logger.warning("failed_to_load_combat_inventory", character_id=character_id, error=str(e))
|
|
|
|
return render_template(
|
|
'dev/partials/combat_items_sheet.html',
|
|
session_id=session_id,
|
|
consumables=consumables,
|
|
has_consumables=len(consumables) > 0
|
|
)
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_load_items", session_id=session_id, error=str(e))
|
|
return f'''
|
|
<div class="combat-items-sheet open">
|
|
<div class="sheet-header">
|
|
<h3>Use Item</h3>
|
|
<button class="sheet-close" onclick="closeCombatSheet()">×</button>
|
|
</div>
|
|
<div class="sheet-body">
|
|
<div class="error">Failed to load items: {e}</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-backdrop" onclick="closeCombatSheet()"></div>
|
|
'''
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/items/<item_id>/detail')
|
|
@require_auth
|
|
def combat_item_detail(session_id: str, item_id: str):
|
|
"""Get item detail for combat bottom sheet."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
session_response = client.get(f'/api/v1/sessions/{session_id}')
|
|
session_data = session_response.get('result', {})
|
|
character_id = session_data.get('character_id')
|
|
|
|
item = None
|
|
if character_id:
|
|
inv_response = client.get(f'/api/v1/characters/{character_id}/inventory')
|
|
inv_data = inv_response.get('result', {})
|
|
inventory = inv_data.get('inventory', [])
|
|
|
|
for inv_item in inventory:
|
|
if inv_item.get('item_id') == item_id:
|
|
item = inv_item
|
|
break
|
|
|
|
if not item:
|
|
return '<p>Item not found</p>', 404
|
|
|
|
effect_desc = item.get('description', 'Use this item')
|
|
effects = item.get('effects_on_use', [])
|
|
if effects:
|
|
effect_parts = []
|
|
for effect in effects:
|
|
if effect.get('stat') == 'hp':
|
|
effect_parts.append(f"Restores {effect.get('value', 0)} HP")
|
|
elif effect.get('stat') == 'mp':
|
|
effect_parts.append(f"Restores {effect.get('value', 0)} MP")
|
|
elif effect.get('name'):
|
|
effect_parts.append(effect.get('name'))
|
|
if effect_parts:
|
|
effect_desc = ', '.join(effect_parts)
|
|
|
|
return f'''
|
|
<div class="detail-info">
|
|
<div class="detail-name">{item.get('name', 'Item')}</div>
|
|
<div class="detail-effect">{effect_desc}</div>
|
|
</div>
|
|
<button class="use-btn"
|
|
hx-post="/dev/combat/{session_id}/action"
|
|
hx-vals='{{"action_type": "item", "item_id": "{item_id}"}}'
|
|
hx-target="#combat-log"
|
|
hx-swap="beforeend"
|
|
onclick="closeCombatSheet()">
|
|
Use
|
|
</button>
|
|
'''
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_load_combat_item_detail", session_id=session_id, item_id=item_id, error=str(e))
|
|
return f'<p>Failed to load item: {e}</p>', 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/end', methods=['POST'])
|
|
@require_auth
|
|
def force_end_combat(session_id: str):
|
|
"""Force end combat (debug action)."""
|
|
client = get_api_client()
|
|
|
|
victory = request.form.get('victory', 'true').lower() == 'true'
|
|
|
|
try:
|
|
response = client.post(f'/api/v1/combat/{session_id}/end', {'victory': victory})
|
|
result = response.get('result', {})
|
|
|
|
if victory:
|
|
return render_template(
|
|
'dev/partials/combat_victory.html',
|
|
session_id=session_id,
|
|
rewards=result.get('rewards', {})
|
|
)
|
|
else:
|
|
return render_template(
|
|
'dev/partials/combat_defeat.html',
|
|
session_id=session_id,
|
|
gold_lost=result.get('gold_lost', 0)
|
|
)
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_end_combat", session_id=session_id, error=str(e))
|
|
return f'<div class="error">Failed to end combat: {e}</div>', 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/reset-hp-mp', methods=['POST'])
|
|
@require_auth
|
|
def reset_hp_mp(session_id: str):
|
|
"""Reset player HP and MP to full (debug action)."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
response = client.post(f'/api/v1/combat/{session_id}/debug/reset-hp-mp', {})
|
|
result = response.get('result', {})
|
|
|
|
return f'''
|
|
<div class="log-entry log-entry--heal">
|
|
<span class="log-message">HP and MP restored to full! (HP: {result.get('current_hp', '?')}/{result.get('max_hp', '?')}, MP: {result.get('current_mp', '?')}/{result.get('max_mp', '?')})</span>
|
|
</div>
|
|
'''
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_reset_hp_mp", session_id=session_id, error=str(e))
|
|
return f'''
|
|
<div class="log-entry log-entry--system">
|
|
<span class="log-message">Failed to reset HP/MP: {e}</span>
|
|
</div>
|
|
''', 500
|
|
|
|
|
|
@dev_bp.route('/combat/<session_id>/log')
|
|
@require_auth
|
|
def combat_log(session_id: str):
|
|
"""Get full combat log."""
|
|
client = get_api_client()
|
|
|
|
try:
|
|
response = client.get(f'/api/v1/combat/{session_id}/state')
|
|
result = response.get('result', {})
|
|
combat_log_data = result.get('combat_log', [])
|
|
|
|
formatted_log = []
|
|
for entry in combat_log_data:
|
|
log_entry = {
|
|
'actor': entry.get('combatant_name', entry.get('actor', '')),
|
|
'message': entry.get('message', ''),
|
|
'damage': entry.get('damage'),
|
|
'heal': entry.get('healing'),
|
|
'is_crit': entry.get('is_critical', False),
|
|
'type': 'player' if entry.get('is_player', False) else 'enemy'
|
|
}
|
|
if entry.get('action_type') in ('round_start', 'combat_start', 'combat_end'):
|
|
log_entry['type'] = 'system'
|
|
formatted_log.append(log_entry)
|
|
|
|
return render_template(
|
|
'dev/partials/combat_debug_log.html',
|
|
combat_log=formatted_log
|
|
)
|
|
|
|
except APIError as e:
|
|
logger.error("failed_to_load_combat_log", session_id=session_id, error=str(e))
|
|
return '<div class="error">Failed to load combat log</div>', 500
|