54 lines
1.7 KiB
INI
54 lines
1.7 KiB
INI
# Export Presets Template for Code of Conquest
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#
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# This file serves as a template. Open the project in Godot and configure
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# export presets via Project → Export for each target platform.
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#
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# Required setup per platform:
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#
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# WINDOWS:
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# - Install Windows export template
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# - Configure executable icon (optional)
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#
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# LINUX:
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# - Install Linux export template
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# - Configure executable permissions
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#
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# MACOS:
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# - Install macOS export template
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# - Configure app bundle settings
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# - Set code signing identity (for distribution)
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#
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# ANDROID:
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# - Install Android SDK (API level 33+)
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# - Install Android export template
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# - Create keystore for signing:
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# keytool -genkey -v -keystore code_of_conquest.keystore \
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# -alias coc_key -keyalg RSA -keysize 2048 -validity 10000
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# - Configure keystore path and passwords in export preset
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# - Set package name: com.codeofconquest.game
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#
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# IOS:
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# - Requires macOS with Xcode installed
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# - Install iOS export template
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# - Configure provisioning profile
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# - Set bundle identifier: com.codeofconquest.game
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# - Configure code signing
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#
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# WEB (HTML5):
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# - Install Web export template
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# - Configure export settings:
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# - HTML shell template (optional custom)
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# - Enable SharedArrayBuffer (requires HTTPS + CORS headers)
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# - Configure PWA settings if desired
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#
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# STEPS:
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# 1. Open Godot project
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# 2. Go to Editor → Manage Export Templates → Download and Install
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# 3. Go to Project → Export
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# 4. Click "Add..." and select each platform
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# 5. Configure platform-specific settings
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# 6. Test export by exporting to local directory
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#
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# Once configured, Godot will generate export_presets.cfg automatically.
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# That file is gitignored to avoid committing signing credentials.
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