Files
Code_of_Conquest/public_web/templates/dev/combat.html

338 lines
8.4 KiB
HTML

{% extends "base.html" %}
{% block title %}Combat Tester - Dev Tools{% endblock %}
{% block extra_head %}
<style>
.dev-banner {
background: #dc2626;
color: white;
padding: 0.5rem 1rem;
text-align: center;
font-weight: bold;
position: sticky;
top: 0;
z-index: 100;
}
.combat-hub {
max-width: 900px;
margin: 2rem auto;
padding: 0 1rem;
}
.dev-section {
background: rgba(30, 30, 40, 0.9);
border: 1px solid #4a4a5a;
border-radius: 8px;
padding: 1.5rem;
margin-bottom: 1.5rem;
}
.dev-section h2 {
color: #f59e0b;
margin-top: 0;
margin-bottom: 1rem;
font-size: 1.25rem;
border-bottom: 1px solid #4a4a5a;
padding-bottom: 0.5rem;
}
.form-group {
margin-bottom: 1rem;
}
.form-label {
display: block;
color: #9ca3af;
font-size: 0.85rem;
margin-bottom: 0.5rem;
text-transform: uppercase;
}
.form-select {
width: 100%;
padding: 0.75rem;
background: #1a1a2a;
border: 1px solid #4a4a5a;
border-radius: 6px;
color: #e5e7eb;
font-size: 1rem;
}
.form-select:focus {
outline: none;
border-color: #f59e0b;
}
.enemy-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
gap: 0.75rem;
margin-bottom: 1rem;
}
.enemy-option {
display: flex;
align-items: center;
padding: 0.75rem;
background: #2a2a3a;
border: 1px solid #4a4a5a;
border-radius: 6px;
cursor: pointer;
transition: all 0.2s;
}
.enemy-option:hover {
background: #3a3a4a;
border-color: #5a5a6a;
}
.enemy-option.selected {
background: #3b3b5b;
border-color: #f59e0b;
}
.enemy-option input[type="checkbox"] {
margin-right: 0.75rem;
width: 18px;
height: 18px;
accent-color: #f59e0b;
}
.enemy-info {
flex: 1;
}
.enemy-name {
color: #e5e7eb;
font-weight: 500;
}
.enemy-level {
color: #9ca3af;
font-size: 0.8rem;
}
.btn-start {
width: 100%;
padding: 1rem;
background: #10b981;
color: white;
border: none;
border-radius: 6px;
font-size: 1.1rem;
font-weight: 600;
cursor: pointer;
transition: background 0.2s;
}
.btn-start:hover {
background: #059669;
}
.btn-start:disabled {
background: #4a4a5a;
cursor: not-allowed;
}
#create-result {
margin-top: 1rem;
}
.session-list {
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.session-card {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1rem;
background: #2a2a3a;
border: 1px solid #4a4a5a;
border-radius: 6px;
}
.session-info {
flex: 1;
}
.session-id {
color: #f59e0b;
font-family: monospace;
font-size: 0.85rem;
}
.session-character {
color: #e5e7eb;
font-weight: 500;
}
.session-status {
color: #10b981;
font-size: 0.85rem;
}
.btn-resume {
padding: 0.5rem 1rem;
background: #3b82f6;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
text-decoration: none;
font-size: 0.9rem;
}
.btn-resume:hover {
background: #2563eb;
}
.empty-state {
text-align: center;
color: #6b7280;
padding: 2rem;
font-style: italic;
}
.error {
background: #7f1d1d;
color: #fecaca;
padding: 0.75rem;
border-radius: 6px;
margin-bottom: 1rem;
}
.success {
background: #064e3b;
color: #a7f3d0;
padding: 0.75rem;
border-radius: 6px;
}
.back-link {
display: inline-block;
margin-bottom: 1rem;
color: #60a5fa;
text-decoration: none;
font-size: 0.9rem;
}
.back-link:hover {
text-decoration: underline;
}
.helper-text {
color: #9ca3af;
font-size: 0.85rem;
margin-top: 0.5rem;
}
</style>
{% endblock %}
{% block content %}
<div class="dev-banner">
DEV MODE - Combat System Tester
</div>
<div class="combat-hub">
<a href="{{ url_for('dev.index') }}" class="back-link">&larr; Back to Dev Tools</a>
{% if error %}
<div class="error">{{ error }}</div>
{% endif %}
<!-- Start New Combat -->
<div class="dev-section">
<h2>Start New Combat</h2>
<form hx-post="{{ url_for('dev.start_combat') }}"
hx-target="#create-result"
hx-swap="innerHTML">
<!-- Session Selection -->
<div class="form-group">
<label class="form-label">Select Session (must have a character)</label>
<select name="session_id" class="form-select" required>
<option value="">-- Select a session --</option>
{% for char in characters %}
<option value="{{ char.session_id if char.session_id else '' }}"
{% if not char.session_id %}disabled{% endif %}>
{{ char.name }} ({{ char.class_name }} Lv.{{ char.level }})
{% if not char.session_id %} - No active session{% endif %}
</option>
{% endfor %}
</select>
<p class="helper-text">You need an active story session to start combat. Create one in the Story Tester first.</p>
</div>
<!-- Enemy Selection -->
<div class="form-group">
<label class="form-label">Select Enemies (check multiple for group encounter)</label>
{% if enemies %}
<div class="enemy-grid">
{% for enemy in enemies %}
<label class="enemy-option" onclick="this.classList.toggle('selected')">
<input type="checkbox" name="enemy_ids" value="{{ enemy.enemy_id }}">
<div class="enemy-info">
<div class="enemy-name">{{ enemy.name }}</div>
<div class="enemy-level">{{ enemy.difficulty | capitalize }} · {{ enemy.experience_reward }} XP</div>
</div>
</label>
{% endfor %}
</div>
{% else %}
<div class="empty-state">
No enemy templates available. Check that the API has enemy data loaded.
</div>
{% endif %}
</div>
<button type="submit" class="btn-start" {% if not enemies %}disabled{% endif %}>
Start Combat
</button>
</form>
<div id="create-result"></div>
</div>
<!-- Active Combat Sessions -->
<div class="dev-section">
<h2>Active Combat Sessions</h2>
{% if sessions_in_combat %}
<div class="session-list">
{% for session in sessions_in_combat %}
<div class="session-card">
<div class="session-info">
<div class="session-id">{{ session.session_id[:12] }}...</div>
<div class="session-character">{{ session.character_name or 'Unknown Character' }}</div>
<div class="session-status">In Combat - Round {{ session.game_state.combat_round or 1 }}</div>
</div>
<a href="{{ url_for('dev.combat_session', session_id=session.session_id) }}" class="btn-resume">
Resume Combat
</a>
</div>
{% endfor %}
</div>
{% else %}
<div class="empty-state">
No active combat sessions. Start a new combat above.
</div>
{% endif %}
</div>
</div>
<script>
// Toggle selected state on checkbox change
document.querySelectorAll('.enemy-option input[type="checkbox"]').forEach(checkbox => {
checkbox.addEventListener('change', function() {
this.closest('.enemy-option').classList.toggle('selected', this.checked);
});
});
</script>
{% endblock %}