Add REST API endpoints for character inventory management: - GET /api/v1/characters/<id>/inventory - Get inventory and equipped items - POST /api/v1/characters/<id>/inventory/equip - Equip item to slot - POST /api/v1/characters/<id>/inventory/unequip - Unequip from slot - POST /api/v1/characters/<id>/inventory/use - Use consumable item - DELETE /api/v1/characters/<id>/inventory/<item_id> - Drop item All endpoints include: - Authentication via @require_auth decorator - Ownership validation through CharacterService - Comprehensive error handling with proper HTTP status codes - Full logging for debugging Includes 25 integration tests covering authentication requirements, URL patterns, and response formats. Task 2.4 of Phase 4 Combat Implementation complete.
640 lines
20 KiB
Python
640 lines
20 KiB
Python
"""
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Inventory API Blueprint
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Endpoints for managing character inventory and equipment.
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All endpoints require authentication and enforce ownership validation.
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Endpoints:
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- GET /api/v1/characters/<id>/inventory - Get character inventory and equipped items
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- POST /api/v1/characters/<id>/inventory/equip - Equip an item
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- POST /api/v1/characters/<id>/inventory/unequip - Unequip an item
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- POST /api/v1/characters/<id>/inventory/use - Use a consumable item
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- DELETE /api/v1/characters/<id>/inventory/<item_id> - Drop an item
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"""
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from flask import Blueprint, request
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from app.services.inventory_service import (
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get_inventory_service,
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ItemNotFoundError,
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CannotEquipError,
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InvalidSlotError,
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CannotUseItemError,
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InventoryFullError,
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VALID_SLOTS,
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MAX_INVENTORY_SIZE,
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)
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from app.services.character_service import (
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get_character_service,
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CharacterNotFound,
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)
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from app.utils.response import (
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success_response,
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error_response,
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not_found_response,
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validation_error_response,
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)
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from app.utils.auth import require_auth, get_current_user
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from app.utils.logging import get_logger
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# Initialize logger
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logger = get_logger(__file__)
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# Create blueprint
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inventory_bp = Blueprint('inventory', __name__)
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# =============================================================================
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# API Endpoints
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# =============================================================================
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@inventory_bp.route('/api/v1/characters/<character_id>/inventory', methods=['GET'])
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@require_auth
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def get_inventory(character_id: str):
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"""
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Get character inventory and equipped items.
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Args:
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character_id: Character ID
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Returns:
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200: Inventory and equipment data
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401: Not authenticated
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404: Character not found or not owned by user
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500: Internal server error
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Example Response:
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{
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"result": {
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"inventory": [
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{
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"item_id": "gen_abc123",
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"name": "Flaming Dagger",
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"item_type": "weapon",
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"rarity": "rare",
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...
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}
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],
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"equipped": {
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"weapon": {...},
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"helmet": null,
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...
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},
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"inventory_count": 5,
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"max_inventory": 100
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}
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}
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"""
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try:
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user = get_current_user()
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logger.info("Getting inventory",
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user_id=user.id,
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character_id=character_id)
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# Get character (validates ownership)
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char_service = get_character_service()
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character = char_service.get_character(character_id, user.id)
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# Get inventory service
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inventory_service = get_inventory_service()
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# Get inventory items
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inventory_items = inventory_service.get_inventory(character)
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# Get equipped items
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equipped_items = inventory_service.get_equipped_items(character)
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# Build equipped dict with all slots (None for empty slots)
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equipped_response = {}
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for slot in VALID_SLOTS:
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item = equipped_items.get(slot)
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equipped_response[slot] = item.to_dict() if item else None
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logger.info("Inventory retrieved successfully",
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user_id=user.id,
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character_id=character_id,
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item_count=len(inventory_items))
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return success_response(
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result={
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"inventory": [item.to_dict() for item in inventory_items],
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"equipped": equipped_response,
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"inventory_count": len(inventory_items),
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"max_inventory": MAX_INVENTORY_SIZE,
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}
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)
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except CharacterNotFound as e:
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logger.warning("Character not found",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return not_found_response(message=str(e))
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except Exception as e:
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logger.error("Failed to get inventory",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return error_response(
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code="INVENTORY_GET_ERROR",
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message="Failed to retrieve inventory",
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status=500
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)
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@inventory_bp.route('/api/v1/characters/<character_id>/inventory/equip', methods=['POST'])
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@require_auth
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def equip_item(character_id: str):
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"""
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Equip an item from inventory to a specified slot.
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Args:
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character_id: Character ID
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Request Body:
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{
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"item_id": "gen_abc123",
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"slot": "weapon"
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}
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Returns:
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200: Item equipped successfully
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400: Cannot equip item (wrong type, level requirement, etc.)
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401: Not authenticated
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404: Character or item not found
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422: Validation error (invalid slot)
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500: Internal server error
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Example Response:
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{
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"result": {
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"message": "Equipped Flaming Dagger to weapon slot",
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"equipped": {...},
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"unequipped_item": null
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}
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}
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"""
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try:
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user = get_current_user()
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# Get request data
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data = request.get_json()
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if not data:
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return validation_error_response(
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message="Request body is required",
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details={"error": "Request body is required"}
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)
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item_id = data.get('item_id', '').strip()
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slot = data.get('slot', '').strip().lower()
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# Validate required fields
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validation_errors = {}
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if not item_id:
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validation_errors['item_id'] = "item_id is required"
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if not slot:
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validation_errors['slot'] = "slot is required"
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if validation_errors:
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return validation_error_response(
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message="Validation failed",
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details=validation_errors
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)
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logger.info("Equipping item",
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user_id=user.id,
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character_id=character_id,
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item_id=item_id,
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slot=slot)
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# Get character (validates ownership)
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char_service = get_character_service()
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character = char_service.get_character(character_id, user.id)
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# Get inventory service
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inventory_service = get_inventory_service()
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# Equip item
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previous_item = inventory_service.equip_item(
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character, item_id, slot, user.id
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)
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# Get item name for message
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equipped_item = character.equipped.get(slot)
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item_name = equipped_item.get_display_name() if equipped_item else item_id
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# Build equipped response
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equipped_response = {}
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for s in VALID_SLOTS:
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item = character.equipped.get(s)
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equipped_response[s] = item.to_dict() if item else None
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logger.info("Item equipped successfully",
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user_id=user.id,
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character_id=character_id,
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item_id=item_id,
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slot=slot,
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previous_item=previous_item.item_id if previous_item else None)
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return success_response(
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result={
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"message": f"Equipped {item_name} to {slot} slot",
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"equipped": equipped_response,
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"unequipped_item": previous_item.to_dict() if previous_item else None,
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}
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)
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except CharacterNotFound as e:
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logger.warning("Character not found for equip",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return not_found_response(message=str(e))
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except ItemNotFoundError as e:
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logger.warning("Item not found for equip",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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item_id=item_id if 'item_id' in locals() else 'unknown',
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error=str(e))
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return not_found_response(message=str(e))
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except InvalidSlotError as e:
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logger.warning("Invalid slot for equip",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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slot=slot if 'slot' in locals() else 'unknown',
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error=str(e))
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return validation_error_response(
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message=str(e),
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details={"slot": str(e)}
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)
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except CannotEquipError as e:
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logger.warning("Cannot equip item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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item_id=item_id if 'item_id' in locals() else 'unknown',
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error=str(e))
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return error_response(
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code="CANNOT_EQUIP",
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message=str(e),
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status=400
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)
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except Exception as e:
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logger.error("Failed to equip item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return error_response(
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code="EQUIP_ERROR",
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message="Failed to equip item",
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status=500
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)
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@inventory_bp.route('/api/v1/characters/<character_id>/inventory/unequip', methods=['POST'])
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@require_auth
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def unequip_item(character_id: str):
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"""
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Unequip an item from a specified slot (returns to inventory).
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Args:
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character_id: Character ID
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Request Body:
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{
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"slot": "weapon"
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}
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Returns:
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200: Item unequipped successfully (or slot was empty)
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400: Inventory full, cannot unequip
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401: Not authenticated
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404: Character not found
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422: Validation error (invalid slot)
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500: Internal server error
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Example Response:
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{
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"result": {
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"message": "Unequipped Flaming Dagger from weapon slot",
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"unequipped_item": {...},
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"equipped": {...}
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}
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}
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"""
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try:
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user = get_current_user()
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# Get request data
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data = request.get_json()
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if not data:
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return validation_error_response(
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message="Request body is required",
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details={"error": "Request body is required"}
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)
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slot = data.get('slot', '').strip().lower()
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if not slot:
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return validation_error_response(
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message="Validation failed",
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details={"slot": "slot is required"}
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)
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logger.info("Unequipping item",
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user_id=user.id,
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character_id=character_id,
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slot=slot)
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# Get character (validates ownership)
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char_service = get_character_service()
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character = char_service.get_character(character_id, user.id)
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# Get inventory service
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inventory_service = get_inventory_service()
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# Unequip item
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unequipped_item = inventory_service.unequip_item(character, slot, user.id)
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# Build equipped response
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equipped_response = {}
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for s in VALID_SLOTS:
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item = character.equipped.get(s)
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equipped_response[s] = item.to_dict() if item else None
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# Build message
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if unequipped_item:
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message = f"Unequipped {unequipped_item.get_display_name()} from {slot} slot"
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else:
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message = f"Slot '{slot}' was already empty"
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logger.info("Item unequipped",
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user_id=user.id,
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character_id=character_id,
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slot=slot,
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unequipped_item=unequipped_item.item_id if unequipped_item else None)
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return success_response(
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result={
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"message": message,
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"unequipped_item": unequipped_item.to_dict() if unequipped_item else None,
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"equipped": equipped_response,
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}
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)
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except CharacterNotFound as e:
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logger.warning("Character not found for unequip",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return not_found_response(message=str(e))
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except InvalidSlotError as e:
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logger.warning("Invalid slot for unequip",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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slot=slot if 'slot' in locals() else 'unknown',
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error=str(e))
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return validation_error_response(
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message=str(e),
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details={"slot": str(e)}
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)
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except InventoryFullError as e:
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logger.warning("Inventory full, cannot unequip",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return error_response(
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code="INVENTORY_FULL",
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message=str(e),
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status=400
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)
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except Exception as e:
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logger.error("Failed to unequip item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return error_response(
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code="UNEQUIP_ERROR",
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message="Failed to unequip item",
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status=500
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)
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@inventory_bp.route('/api/v1/characters/<character_id>/inventory/use', methods=['POST'])
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@require_auth
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def use_item(character_id: str):
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"""
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Use a consumable item from inventory.
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Args:
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character_id: Character ID
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Request Body:
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{
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"item_id": "health_potion_small"
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}
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Returns:
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200: Item used successfully
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400: Cannot use item (not consumable)
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401: Not authenticated
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404: Character or item not found
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500: Internal server error
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Example Response:
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{
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"result": {
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"item_used": "Small Health Potion",
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"effects_applied": [
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{
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"effect_name": "Healing",
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"effect_type": "hot",
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"value": 25,
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"message": "Restored 25 HP"
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}
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],
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"hp_restored": 25,
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"mp_restored": 0,
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"message": "Used Small Health Potion: Restored 25 HP"
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}
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}
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"""
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try:
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user = get_current_user()
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# Get request data
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data = request.get_json()
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if not data:
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return validation_error_response(
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message="Request body is required",
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details={"error": "Request body is required"}
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)
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item_id = data.get('item_id', '').strip()
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if not item_id:
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return validation_error_response(
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message="Validation failed",
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details={"item_id": "item_id is required"}
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)
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logger.info("Using item",
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user_id=user.id,
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character_id=character_id,
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item_id=item_id)
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# Get character (validates ownership)
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char_service = get_character_service()
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character = char_service.get_character(character_id, user.id)
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# Get inventory service
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inventory_service = get_inventory_service()
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# Use consumable
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result = inventory_service.use_consumable(character, item_id, user.id)
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logger.info("Item used successfully",
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user_id=user.id,
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character_id=character_id,
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item_id=item_id,
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hp_restored=result.hp_restored,
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mp_restored=result.mp_restored)
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return success_response(result=result.to_dict())
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except CharacterNotFound as e:
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logger.warning("Character not found for use item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return not_found_response(message=str(e))
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except ItemNotFoundError as e:
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logger.warning("Item not found for use",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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item_id=item_id if 'item_id' in locals() else 'unknown',
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error=str(e))
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return not_found_response(message=str(e))
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except CannotUseItemError as e:
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logger.warning("Cannot use item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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item_id=item_id if 'item_id' in locals() else 'unknown',
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error=str(e))
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return error_response(
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code="CANNOT_USE_ITEM",
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message=str(e),
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status=400
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)
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except Exception as e:
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logger.error("Failed to use item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return error_response(
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code="USE_ITEM_ERROR",
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message="Failed to use item",
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status=500
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)
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@inventory_bp.route('/api/v1/characters/<character_id>/inventory/<item_id>', methods=['DELETE'])
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@require_auth
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def drop_item(character_id: str, item_id: str):
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"""
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Drop (remove) an item from inventory.
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Args:
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character_id: Character ID
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item_id: Item ID to drop
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Returns:
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200: Item dropped successfully
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401: Not authenticated
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404: Character or item not found
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500: Internal server error
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Example Response:
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{
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"result": {
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"message": "Dropped Rusty Sword",
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"dropped_item": {...},
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"inventory_count": 4
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}
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}
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"""
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try:
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user = get_current_user()
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logger.info("Dropping item",
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user_id=user.id,
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character_id=character_id,
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item_id=item_id)
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# Get character (validates ownership)
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char_service = get_character_service()
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character = char_service.get_character(character_id, user.id)
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# Get inventory service
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inventory_service = get_inventory_service()
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# Drop item
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dropped_item = inventory_service.drop_item(character, item_id, user.id)
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logger.info("Item dropped successfully",
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user_id=user.id,
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character_id=character_id,
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item_id=item_id,
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item_name=dropped_item.get_display_name())
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return success_response(
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result={
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"message": f"Dropped {dropped_item.get_display_name()}",
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"dropped_item": dropped_item.to_dict(),
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"inventory_count": len(character.inventory),
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}
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)
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except CharacterNotFound as e:
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logger.warning("Character not found for drop",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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error=str(e))
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return not_found_response(message=str(e))
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except ItemNotFoundError as e:
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logger.warning("Item not found for drop",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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item_id=item_id,
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error=str(e))
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return not_found_response(message=str(e))
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except Exception as e:
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logger.error("Failed to drop item",
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user_id=user.id if 'user' in locals() else 'unknown',
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character_id=character_id,
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item_id=item_id,
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error=str(e))
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return error_response(
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code="DROP_ITEM_ERROR",
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message="Failed to drop item",
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status=500
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)
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