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Code_of_Conquest/public_web/templates/game/partials/sidebar_map.html
2025-11-24 23:10:55 -06:00

52 lines
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HTML

{#
Map Accordion Content
Shows discovered locations grouped by region
#}
{% if discovered_locations %}
{# Group locations by region #}
{% set regions = {} %}
{% for loc in discovered_locations %}
{% set region = loc.region %}
{% if region not in regions %}
{% set _ = regions.update({region: []}) %}
{% endif %}
{% set _ = regions[region].append(loc) %}
{% endfor %}
{% for region_name, locations in regions.items() %}
<div class="map-region">
<div class="map-region-name">{{ region_name }}</div>
<div class="map-locations">
{% for loc in locations %}
<div class="map-location {% if loc.is_current %}current{% endif %}"
{% if not loc.is_current %}
hx-post="{{ url_for('game.do_travel', session_id=session_id) }}"
hx-vals='{"location_id": "{{ loc.location_id }}"}'
hx-target="#narrative-content"
hx-swap="innerHTML"
hx-confirm="Travel to {{ loc.name }}?"
{% endif %}>
<span class="map-location-icon">
{% if loc.location_type == 'town' %}🏘️
{% elif loc.location_type == 'tavern' %}🍺
{% elif loc.location_type == 'wilderness' %}🌲
{% elif loc.location_type == 'dungeon' %}⚔️
{% elif loc.location_type == 'ruins' %}🏚️
{% else %}📍
{% endif %}
</span>
<span class="map-location-name">{{ loc.name }}</span>
<span class="map-location-type">
{% if loc.is_current %}(here){% else %}{{ loc.location_type }}{% endif %}
</span>
</div>
{% endfor %}
</div>
</div>
{% endfor %}
{% else %}
<div class="quest-empty">
No locations discovered yet.
</div>
{% endif %}