Files
Code_of_Conquest/public_web/templates/game/partials/item_modal.html

52 lines
2.5 KiB
HTML

{# Item Selection Modal - Shows consumable items during combat #}
<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
<div class="modal-content modal-content--md">
<div class="modal-header">
<h3 class="modal-title">Use Item</h3>
<button class="modal-close" onclick="closeModal()" aria-label="Close modal">&times;</button>
</div>
<div class="modal-body">
{% if items %}
<div class="item-list">
{% for item in items %}
<button class="item-btn"
hx-post="{{ url_for('combat.combat_action', session_id=session_id) }}"
hx-vals='{"action_type": "item", "item_id": "{{ item.id }}"}'
hx-target="#combat-log"
hx-swap="beforeend"
hx-disabled-elt="this"
{% if item.quantity <= 0 %}disabled{% endif %}
onclick="closeModal()">
<span class="item-icon">
{% if 'health' in item.name|lower or 'heal' in item.effect|lower %}&#127863;
{% elif 'mana' in item.name|lower or 'mp' in item.effect|lower %}&#129389;
{% elif 'antidote' in item.name|lower or 'cure' in item.effect|lower %}&#129514;
{% elif 'bomb' in item.name|lower or 'damage' in item.effect|lower %}&#128163;
{% elif 'elixir' in item.name|lower %}&#129380;
{% else %}&#128230;
{% endif %}
</span>
<div class="item-info">
<span class="item-name">{{ item.name }}</span>
<span class="item-effect">{{ item.effect|default('Use in combat.') }}</span>
</div>
<span class="item-quantity">x{{ item.quantity }}</span>
</button>
{% endfor %}
</div>
{% else %}
<div class="items-empty">
<p>No usable items in inventory.</p>
<p style="font-size: var(--text-xs); margin-top: 0.5rem; color: var(--text-muted);">
Purchase potions from merchants or find them while exploring.
</p>
</div>
{% endif %}
</div>
<div class="modal-footer">
<button class="btn btn--secondary" onclick="closeModal()">Cancel</button>
</div>
</div>
</div>