Fixed two critical bugs in NPC chat functionality:
1. Database Persistence - Metadata serialization bug
- Empty dict {} was falsy, preventing JSON conversion
- Changed to unconditional serialization in ChatMessageService
- Messages now successfully save to chat_messages collection
2. Modal Targeting - HTMX targeting lost during polling
- poll_job() wasn't preserving hx-target/hx-swap parameters
- Pass targeting params through query string in polling cycle
- Responses now correctly load in modal instead of main panel
Files modified:
- api/app/services/chat_message_service.py
- public_web/templates/game/partials/job_polling.html
- public_web/app/views/game_views.py
28 lines
918 B
HTML
28 lines
918 B
HTML
{#
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Job Polling Partial
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Shows loading state while waiting for AI response, auto-polls for completion
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#}
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{% if player_action %}
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<div class="player-action-echo">
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<span class="player-action-label">Your action:</span>
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<span class="player-action-text">{{ player_action }}</span>
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</div>
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{% endif %}
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<div class="loading-state"
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hx-get="{{ url_for('game.poll_job', session_id=session_id, job_id=job_id, _hx_target=hx_target, _hx_swap=hx_swap) }}"
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hx-trigger="load delay:1s"
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hx-swap="{{ hx_swap|default('innerHTML') }}"
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hx-target="{{ hx_target|default('#narrative-content') }}">
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<div class="loading-spinner-large"></div>
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<p class="loading-text">
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{% if status == 'queued' %}
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Awaiting the Dungeon Master...
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{% elif status == 'processing' %}
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The Dungeon Master considers your action...
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{% else %}
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Processing...
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{% endif %}
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</p>
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</div>
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