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HTML

{# Skills Container Partial - For HTMX updates #}
{# Calculate available skill points: level minus unlocked skills count #}
{% set skill_points = character.available_skill_points|default(character.level - (character.unlocked_skills|default([])|length), true) %}
<div class="skills-container" id="skills-container">
{# Back Link #}
<div class="skills-back-link">
<a href="{{ url_for('character_views.view_character', character_id=character.character_id) }}">
&larr; Back to {{ character.name }}
</a>
</div>
{# Header #}
<div class="skills-header">
<h1>{{ character.name }}'s Skill Trees</h1>
<div class="skills-info">
<div class="skill-points-display">
<span class="skill-points-label">Skill Points:</span>
<span class="skill-points-value">{{ skill_points }}</span>
</div>
{% set respec_cost = character.level * 100 %}
<button class="btn-respec"
hx-post="{{ url_for('character_views.respec_skills', character_id=character.character_id) }}"
hx-target="#skills-container"
hx-swap="outerHTML"
hx-confirm="Respec will reset all skills and cost {{ respec_cost }} gold. Continue?"
{% if character.gold < respec_cost or not character.unlocked_skills %}disabled{% endif %}>
Respec ({{ respec_cost }} gold)
</button>
</div>
</div>
{# Flash Messages #}
{% if message %}
<div class="skills-message skills-message--success">{{ message }}</div>
{% endif %}
{% if error %}
<div class="skills-message skills-message--error">{{ error }}</div>
{% endif %}
{# Skill Trees Grid #}
{% if player_class and player_class.skill_trees %}
<div class="skill-trees-grid">
{% for tree in player_class.skill_trees %}
<div class="skill-tree" data-tree-id="{{ tree.tree_id }}">
{# Tree Header #}
<div class="tree-header">
<h2 class="tree-name">{{ tree.name }}</h2>
<p class="tree-description">{{ tree.description }}</p>
</div>
{# Tree Diagram (Tiers 5 to 1, top to bottom) #}
<div class="tree-diagram">
{% for tier in range(5, 0, -1) %}
<div class="skill-tier" data-tier="{{ tier }}">
<span class="tier-label">Tier {{ tier }}</span>
<div class="skill-nodes">
{% for node in tree.nodes if node.tier == tier %}
{# Determine node state #}
{% set is_unlocked = node.skill_id in character.unlocked_skills %}
{% set prereqs_met = not node.prerequisites or (node.prerequisites | select('in', character.unlocked_skills) | list | length == node.prerequisites | length) %}
{% set has_lower_tier = tier == 1 or (tree.nodes | selectattr('tier', 'equalto', tier - 1) | selectattr('skill_id', 'in', character.unlocked_skills) | list | length > 0) %}
{% set can_unlock = not is_unlocked and prereqs_met and has_lower_tier and skill_points > 0 %}
{% set has_prereq = node.prerequisites | length > 0 %}
<div class="skill-node {% if is_unlocked %}skill-node--unlocked{% elif can_unlock %}skill-node--available{% else %}skill-node--locked{% endif %}{% if has_prereq %} skill-node--has-prereq{% endif %}"
data-skill-id="{{ node.skill_id }}"
data-tree-id="{{ tree.tree_id }}"
onmouseenter="showTooltip(event, '{{ node.skill_id }}')"
onmouseleave="hideTooltip()">
<div class="node-icon">
{% if is_unlocked %}
&#10003;
{% elif can_unlock %}
&#9671;
{% else %}
&#9670;
{% endif %}
</div>
<span class="node-name">{{ node.name }}</span>
{% if can_unlock %}
<button class="btn-unlock"
hx-post="{{ url_for('character_views.unlock_skill', character_id=character.character_id) }}"
hx-vals='{"skill_id": "{{ node.skill_id }}"}'
hx-target="#skills-container"
hx-swap="outerHTML"
onclick="event.stopPropagation()">
Unlock
</button>
{% endif %}
</div>
{% endfor %}
</div>
</div>
{% endfor %}
</div>
</div>
{% endfor %}
</div>
{# Legend #}
<div class="skills-legend">
<div class="legend-item">
<span class="legend-icon legend-icon--unlocked">&#10003;</span>
<span>Unlocked</span>
</div>
<div class="legend-item">
<span class="legend-icon legend-icon--available">&#9671;</span>
<span>Available</span>
</div>
<div class="legend-item">
<span class="legend-icon legend-icon--locked">&#9670;</span>
<span>Locked</span>
</div>
</div>
{% else %}
<div class="skills-message skills-message--error">
Unable to load skill trees for this class.
</div>
{% endif %}
{# Tooltip Container #}
<div id="skill-tooltip" class="skill-tooltip"></div>
</div>