# Scene Documentation This directory contains specifications for building Godot scenes. ## Workflow ### 1. Read the Scene Spec Each scene has a detailed specification document in `scenes/` that includes: - Visual mockup - Complete node hierarchy - Exact node names (important!) - Step-by-step build instructions - Colors and styling - What the script will handle ### 2. Build in Godot Editor Follow the spec to create the scene visually: - Add nodes in the specified hierarchy - Name them **exactly** as documented - Set properties as specified - Apply colors and styling ### 3. Save the Scene Save to the location specified in the doc (e.g., `scenes/auth/login.tscn`) ### 4. Notify Let Claude know the scene is ready ### 5. Script Creation Claude will: - Create the `.gd` script file - Add all the logic and API integration - Attach it to your scene ## Available Specs ### Scenes - [Login Screen](scenes/login_screen.md) - User authentication ### Components - CustomButton - See `scripts/components/custom_button.gd` - Card - See `scripts/components/card.gd` - FormField - See `scripts/components/form_field.gd` ## Color Reference Quick reference for the theme colors: ``` Backgrounds: Primary: #1a1a2e (very dark blue-gray) Secondary: #16213e (slightly lighter) Card: #1e1e2f (card backgrounds) Text: Primary: #e4e4e7 (light gray) Secondary: #a1a1aa (medium gray) Disabled: #71717a (dark gray) Accent: Gold: #d4af37 (primary) Gold Light: #f4d03f (hover) Gold Dark: #b8930a (pressed) Status: Error: #ef4444 (red) Success: #10b981 (green) Warning: #f59e0b (orange) Borders: Default: #3f3f46 Accent: #d4af37 (gold) ``` ## Tips ### Node Naming - Use exact names from the spec (case-sensitive!) - Names must match so the script can find them - Example: `EmailInput` not `email_input` ### Styling - Use StyleBoxFlat for custom backgrounds - Set theme overrides in Inspector - Colors are specified as hex codes ### Layout - Use Container nodes for automatic layout - Set Custom Minimum Size for spacing/sizing - Use Control nodes for spacers ### Testing - Run the scene (F6) to preview - Check for errors in debugger - Verify all nodes are named correctly ## Questions? Check the spec document for details. Each spec includes: - What nodes to create - What properties to set - Visual reference - Step-by-step instructions