# Phase 11: Beta Testing & Iteration **Goal:** Gather feedback, fix issues, balance gameplay **Priority:** High **Status:** Not Started **Last Updated:** November 29, 2025 --- ## Overview Launch a closed beta to gather real user feedback, identify bugs, balance gameplay mechanics, and optimize performance before public launch. **Key Goals:** - Recruit 10-20 beta testers - Systematic feedback collection - Bug fixing and stabilization - Combat and economy balancing - Performance optimization - AI prompt improvements --- ## Task Groups ### Beta Recruitment (3 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.1 | Create beta signup form | ⬜ | Collect email, gaming experience, availability | | 11.2 | Recruit 10-20 beta testers | ⬜ | Friends, communities, Discord | | 11.3 | Create beta tester onboarding | ⬜ | Welcome email, how to give feedback, known issues | **Beta Tester Profile:** - Mix of casual and hardcore gamers - Some D&D/RPG experience helpful - Willing to provide detailed feedback - Available for 1-2 weeks of testing **Deliverable:** Active beta tester group --- ### Feedback Collection (3 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.4 | Create feedback form | ⬜ | Bug reports, suggestions, ratings | | 11.5 | Set up Discord server for testers | ⬜ | Channels: bugs, suggestions, general | | 11.6 | **Checkpoint:** Collect first round of feedback | ⬜ | After 3-5 days of testing | **Feedback Categories:** - **Bugs:** Crashes, errors, broken features - **UX Issues:** Confusing UI, unclear instructions - **Balance:** Too easy, too hard, unfair - **Suggestions:** Feature requests, improvements - **AI Quality:** Narrative quality, NPC responses **Deliverable:** Organized feedback pipeline --- ### Monitoring & Analysis (3 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.7 | Monitor Sentry error logs daily | ⬜ | Prioritize critical and frequent errors | | 11.8 | Monitor AI costs | ⬜ | Track daily spending, adjust limits if needed | | 11.9 | Analyze usage patterns | ⬜ | Popular features, drop-off points, session length | **Deliverable:** Data-driven insights --- ### Bug Fixing (3 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.10 | Triage and prioritize bugs | ⬜ | Critical → High → Medium → Low | | 11.11 | Fix critical and high priority bugs | ⬜ | Game-breaking issues first | | 11.12 | Fix medium priority bugs | ⬜ | UX issues, minor glitches | **Priority Definitions:** - **Critical:** Game unplayable, data loss, security issues - **High:** Major feature broken, frequent crashes - **Medium:** Minor feature broken, visual glitches - **Low:** Edge cases, cosmetic issues **Deliverable:** Stable, bug-free experience --- ### Balancing (3 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.13 | Balance combat difficulty | ⬜ | Adjust enemy HP, damage, encounter rates | | 11.14 | Balance economy | ⬜ | Gold rewards, item prices, quest rewards | | 11.15 | **Checkpoint:** Verify balance feels right | ⬜ | Tester feedback on difficulty | **Balancing Metrics:** - Average combat win rate: 70-80% - Time to level up: ~30 minutes per level - Gold earned vs. needed for upgrades - Quest completion rates **Deliverable:** Balanced gameplay --- ### Optimization (3 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.16 | Optimize slow API endpoints | ⬜ | Profile and improve <200ms target | | 11.17 | Optimize AI prompts for quality/cost | ⬜ | Better prompts, lower token usage | | 11.18 | Reduce page load times | ⬜ | Asset optimization, caching | **Performance Targets:** - API response time: <200ms (non-AI) - AI response time: <3s - Page load time: <2s - Time to interactive: <1s **Deliverable:** Optimized performance --- ### Documentation Update (2 tasks) | Task ID | Task | Status | Notes | |---------|------|--------|-------| | 11.19 | Update documentation based on learnings | ⬜ | API docs, user guide, troubleshooting | | 11.20 | **Final Checkpoint:** Beta sign-off | ⬜ | All critical issues resolved | **Deliverable:** Updated documentation --- ## Files to Create/Modify **New Files:** - `/docs/BETA_FEEDBACK.md` - Aggregated beta feedback - `/docs/KNOWN_ISSUES.md` - Known issues and workarounds **Modified Files:** - Various bug fixes across codebase - `/api/app/data/enemies/*.yaml` - Balance adjustments - `/api/app/data/quests/*.yaml` - Reward adjustments - `/api/app/ai/prompts.py` - Prompt improvements --- ## Testing Criteria ### Bug Verification - [ ] All critical bugs fixed - [ ] All high priority bugs fixed - [ ] Medium priority bugs addressed or documented ### Balance Verification - [ ] Combat feels challenging but fair - [ ] Economy feels rewarding - [ ] Progression pace feels good ### Performance Verification - [ ] API endpoints meet targets - [ ] AI responses acceptable - [ ] No noticeable lag in UI ### Beta Tester Satisfaction - [ ] Overall positive feedback - [ ] Testers would recommend to friends - [ ] Major concerns addressed --- ## Success Criteria - [ ] 10-20 active beta testers - [ ] Feedback collection system working - [ ] Zero critical bugs - [ ] < 5 high priority bugs remaining - [ ] Combat balanced (70-80% win rate) - [ ] Economy balanced - [ ] Performance targets met - [ ] Positive beta tester sentiment --- ## Dependencies **Requires (from earlier phases):** - Production deployment (Phase 10) - All features implemented --- ## Task Summary | Group | Tasks | Checkpoints | |-------|-------|-------------| | Beta Recruitment | 3 | 0 | | Feedback Collection | 2 | 1 | | Monitoring & Analysis | 3 | 0 | | Bug Fixing | 3 | 0 | | Balancing | 2 | 1 | | Optimization | 3 | 0 | | Documentation Update | 1 | 1 | | **Total** | **17** | **3** |