# Cellar Rats - Entry level quest for new players quest_id: quest_cellar_rats name: "Rat Problem in the Cellar" description: | Giant rats have infested the Rusty Anchor's cellar, threatening the tavern's food supplies and scaring away customers. Grom the bartender needs someone to clear them out. difficulty: easy # NPC Quest Givers (quest-centric design) quest_giver_npc_ids: - npc_grom_ironbeard quest_giver_name: "Grom Ironbeard" # Location context location_id: crossville_tavern region_id: crossville # Offering conditions offering_triggers: location_types: ["tavern"] specific_locations: ["crossville_tavern"] min_character_level: 1 max_character_level: 5 required_quests_completed: [] probability_weights: tavern: 0.35 town: 0.15 # NPC-specific offer dialogue npc_offer_dialogues: npc_grom_ironbeard: dialogue: | *leans in conspiratorially* Got a problem, friend. Giant rats in me cellar. Been scaring off the paying customers and getting into the ale stores. 50 gold for whoever clears 'em out. conditions: min_relationship: 30 required_flags: [] forbidden_flags: ["refused_rat_quest"] # What NPCs know about this quest npc_quest_knowledge: npc_grom_ironbeard: - "The rats started appearing about a week ago" - "They seem bigger than normal rats - something's not right" - "Old smuggling tunnels under the cellar might be where they're coming from" - "Lost three kegs of dwarven stout to the vermin already" # Embedded lore for AI context lore_context: backstory: | The cellar of the Rusty Anchor connects to old smuggling tunnels from Captain Morgath's days, sealed decades ago. Recent earthquakes may have reopened them, allowing creatures to emerge. world_connections: - "The earthquakes that opened the tunnels also disturbed the Old Mines" - "Giant rats are unnatural - possibly corrupted by dark magic from below" regional_hints: - "Smuggling was common 50 years ago in Crossville" - "Captain Morgath was a notorious smuggler who disappeared mysteriously" # Narrative hooks for natural dialogue dialogue_templates: narrative_hooks: - "mentions unusual scratching sounds from below" - "complains about spoiled food supplies" - "nervously glances toward the cellar door" - "asks if you've ever dealt with vermin before" ambient_hints: - "You notice scratch marks near the cellar door" - "A faint squeaking echoes from somewhere below" - "The air carries a musty, unpleasant odor" # Objectives objectives: - objective_id: kill_rats description: "Clear out the giant rats" objective_type: kill required_progress: 10 target_enemy_type: giant_rat - objective_id: find_source description: "Discover where the rats are coming from" objective_type: discover required_progress: 1 target_location_id: smuggler_tunnel_entrance # Rewards rewards: gold: 50 experience: 100 items: [] relationship_bonuses: npc_grom_ironbeard: 10 unlocks_quests: ["quest_tunnel_mystery"] reveals_locations: ["crossville_tunnels"] # Completion dialogue completion_dialogue: npc_grom_ironbeard: | *actually smiles* Well done, friend! Rats are gone, cellar's safe. Here's your coin, well earned. Drink's on the house tonight. *pauses* You say you found old tunnels down there? Interesting... tags: - starter - combat - exploration