# Loot Tables # Defines what items can be found when searching in different locations. # Items are referenced by their template key from generic_items.yaml. # # Rarity tiers determine selection based on check margin: # - common: margin < 5 (just barely passed) # - uncommon: margin 5-9 (solid success) # - rare: margin >= 10 (excellent roll) # # Gold ranges are also determined by margin. # Default loot for unspecified locations default: common: - torch - flint - rope - rations uncommon: - lantern - crowbar - bandage - herbs rare: - compass - map - antidote gold: min: 1 max: 10 bonus_per_margin: 1 # Extra gold per margin point # Forest/wilderness locations forest: common: - herbs - apple - flint - rope uncommon: - rations - antidote - bandage - water rare: - map - compass - grappling_hook gold: min: 0 max: 5 bonus_per_margin: 0 # Cave/dungeon locations cave: common: - torch - flint - rope - pitons uncommon: - lantern - crowbar - grappling_hook - bandage rare: - map - compass - key gold: min: 5 max: 25 bonus_per_margin: 2 dungeon: common: - torch - key - rope - bandage uncommon: - lantern - crowbar - antidote - map rare: - compass - grappling_hook - mirror gold: min: 10 max: 50 bonus_per_margin: 3 # Town/city locations town: common: - bread - apple - ale - candle uncommon: - cheese - wine - rations - parchment rare: - map - ink - quill gold: min: 2 max: 15 bonus_per_margin: 1 tavern: common: - bread - cheese - ale - candle uncommon: - wine - rations - water - key rare: - map - pouch - mirror gold: min: 3 max: 20 bonus_per_margin: 2 # Ruins/ancient locations ruins: common: - torch - parchment - vial - rope uncommon: - ink - quill - mirror - key rare: - map - compass - antidote gold: min: 10 max: 40 bonus_per_margin: 3 # Camp/outdoor locations camp: common: - rations - water - bedroll - flint uncommon: - rope - torch - bandage - sack rare: - lantern - backpack - map gold: min: 1 max: 10 bonus_per_margin: 1 # Merchant/shop locations shop: common: - pouch - sack - candle - parchment uncommon: - ink - quill - vial - key rare: - map - mirror - compass gold: min: 5 max: 30 bonus_per_margin: 2 # Road/path locations road: common: - rope - flint - water - bread uncommon: - bandage - rations - torch - boots rare: - map - compass - cloak gold: min: 1 max: 15 bonus_per_margin: 1 # Castle/fortress locations castle: common: - torch - candle - key - parchment uncommon: - lantern - ink - quill - mirror rare: - map - compass - crowbar gold: min: 15 max: 60 bonus_per_margin: 4 # Dock/port locations dock: common: - rope - water - rations - sack uncommon: - grappling_hook - lantern - map - flint rare: - compass - backpack - cloak gold: min: 5 max: 25 bonus_per_margin: 2 # Mine locations mine: common: - torch - pitons - rope - hammer uncommon: - lantern - crowbar - flint - bandage rare: - grappling_hook - map - key gold: min: 15 max: 50 bonus_per_margin: 3